Beispiel #1
0
 // Pathfind! With A*
 private Vector2 pathfindMove(Hero unit) {
   Vector2 d = unit.getDestination();
   Vector2 p = unit.getPosition();
   Pathfinder pathfinder = new Pathfinder(world.getLevel());
   Node result = pathfinder.getPath(p, d);
   if (result == null) return null;
   while (result.getParent() != null && result.getParent().getParent() != null) {
     result = result.getParent();
   }
   return result.getPosition();
 }
Beispiel #2
0
 // input events
 public void moveHeroTo(Vector2 destination) {
   Tile t = world.getLevel().getTile((int) destination.x, (int) destination.y);
   if (t == null || !t.getType().equals(Tile.Type.COLLIDABLE)) {
     hero.setDestination(destination);
   }
 }