Beispiel #1
0
 /**
  * Construct a new set of view rays.
  *
  * @param c Preallocated storage for matrix operations
  * @return A new set of view rays
  */
 public static R2ViewRaysType newViewRays(final PMatrixM4x4F.ContextPM4F c) {
   final R2ViewRays vr =
       new R2ViewRays(
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F(),
           new VectorM4F());
   vr.recalculate(c, PMatrixI4x4F.identity());
   return vr;
 }
Beispiel #2
0
  @Override
  public void recalculate(
      final PMatrixM4x4F.ContextPM4F c,
      final PMatrixReadable4x4FType<R2SpaceClipType, R2SpaceEyeType> m) {
    NullCheck.notNull(c);
    NullCheck.notNull(m);

    R2ViewRays.calculateRayAndOrigin(
        c,
        m,
        R2ViewRays.NEAR_X0Y0,
        R2ViewRays.FAR_X0Y0,
        this.temp_near,
        this.temp_far,
        this.ray_x0y0,
        this.origin_x0y0);

    R2ViewRays.calculateRayAndOrigin(
        c,
        m,
        R2ViewRays.NEAR_X1Y0,
        R2ViewRays.FAR_X1Y0,
        this.temp_near,
        this.temp_far,
        this.ray_x1y0,
        this.origin_x1y0);

    R2ViewRays.calculateRayAndOrigin(
        c,
        m,
        R2ViewRays.NEAR_X0Y1,
        R2ViewRays.FAR_X0Y1,
        this.temp_near,
        this.temp_far,
        this.ray_x0y1,
        this.origin_x0y1);

    R2ViewRays.calculateRayAndOrigin(
        c,
        m,
        R2ViewRays.NEAR_X1Y1,
        R2ViewRays.FAR_X1Y1,
        this.temp_near,
        this.temp_far,
        this.ray_x1y1,
        this.origin_x1y1);
  }