public boolean playerQuantityCloseToBall() { double distanceOtherRobotToBall; int robotCloseToBall = 0; for (Player bluePlayer : this.world.getBlueTeam().getPlayers()) { distanceOtherRobotToBall = Math.sqrt( Math.pow(bluePlayer.getX() - this.world.getBall().getX(), 2) + Math.pow(bluePlayer.getY() - this.world.getBall().getY(), 2)); if (distanceOtherRobotToBall < 600) { robotCloseToBall++; } } return robotCloseToBall > 0; }
public boolean distanceRobotBall() { boolean isCurrentRobotMostCloseToBall = true; double distanceCurrentRobotToBall = Math.sqrt( Math.pow(this.player.getX() - this.world.getBall().getX(), 2) + Math.pow(this.player.getY() - this.world.getBall().getY(), 2)); double distanceOtherRobotToBall; if (isCurrentRobotMostCloseToBall) { for (Player bluePlayer : this.world.getBlueTeam().getPlayers()) { distanceOtherRobotToBall = Math.sqrt( Math.pow(bluePlayer.getX() - this.world.getBall().getX(), 2) + Math.pow(bluePlayer.getY() - this.world.getBall().getY(), 2)); if (distanceOtherRobotToBall < distanceCurrentRobotToBall) { isCurrentRobotMostCloseToBall = false; break; } } } if (isCurrentRobotMostCloseToBall) { for (Player yellowPlayer : this.world.getYellowTeam().getPlayers()) { distanceOtherRobotToBall = Math.sqrt( Math.pow(yellowPlayer.getX() - this.world.getBall().getX(), 2) + Math.pow(yellowPlayer.getY() - this.world.getBall().getY(), 2)); if (distanceOtherRobotToBall < distanceCurrentRobotToBall) { isCurrentRobotMostCloseToBall = false; break; } } } return isCurrentRobotMostCloseToBall; }