@Override
 public void collided(Sprite s1, Sprite s2) {
   s1.setActive(false);
   Integer lives = (Integer) ((BetterSprite) s2).getStat("lives").getStat();
   lives -= LIVES_LOST;
   s2.setX(350);
 }
    @Override
    public void collided(Sprite s1, Sprite s2) {

      damage = s1.getID();
      health = s2.getID();
      s2.setID(health - damage);
      s1.setID(damage - health);

      s1.setActive(false);

      if (health - damage < 1) {
        s2.setActive(false);
        game.setMoney(game.getMoney() + 10);
      }

      getGroup1().removeInactiveSprites();
      getGroup2().removeInactiveSprites();
    }
 public void collided(Sprite player, Sprite enemy) {
   ((Player) player).reduceHealth(damage);
   enemy.setActive(false);
 }