Beispiel #1
0
  private void sendSummonFall(
      Collection<RoleInstance> sameMapMembers, List<GoodsOperateBean> goodsList, String name) {
    try {
      if (Util.isEmpty(goodsList)) {
        return;
      }
      String mapStr = Wildcard.getChatGoodsName(goodsList, ChannelType.Map);

      C1802_ChatRouteRespMessage mapTrsMsg = new C1802_ChatRouteRespMessage();
      mapTrsMsg.setChannelType(ChannelType.Map.getType());
      mapTrsMsg.setMessage(name + GameContext.getI18n().getText(TextId.FALL_GAIN) + mapStr);
      mapTrsMsg.setContextList(null);
      mapTrsMsg.setSendRoleId(-1);
      mapTrsMsg.setSendRoleName(GameContext.getI18n().getText(TextId.SYSTEM));
      for (AbstractRole role : sameMapMembers) {
        role.getBehavior().sendMessage(mapTrsMsg);
      }
    } catch (Exception e) {
      logger.error("sendSummonFall error", e);
    }
  }
Beispiel #2
0
 private void sendRollInfo(
     List<AbstractRole> sameMapMembers,
     int[] points,
     GoodsBase goodsBase,
     int num,
     AbstractRole winner,
     int maxIndex) {
   // 构建roll点信息
   StringBuffer buffer = new StringBuffer();
   buffer.append(((RoleInstance) winner).getRoleName());
   buffer.append(
       GameContext.getI18n().messageFormat(TextId.FALL_ROLL_POINT_GAIN, points[maxIndex]));
   buffer.append(Wildcard.getChatGoodsContent(goodsBase, ChannelType.System, num));
   // buffer.append("[").append(goodsBase.getName()).append("]");
   int index = -1;
   for (AbstractRole role : sameMapMembers) {
     index++;
     if (role.getRoleId().equals(winner.getRoleId())) {
       continue;
     }
     buffer.append(",");
     buffer.append(((RoleInstance) role).getRoleName());
     buffer.append(" ");
     buffer.append(points[index]);
     buffer.append(GameContext.getI18n().getText(TextId.FALL_ROLL_POINT));
   }
   C1802_ChatRouteRespMessage trsMsg = new C1802_ChatRouteRespMessage();
   trsMsg.setChannelType(ChannelType.System.getType());
   trsMsg.setMessage(buffer.toString());
   trsMsg.setContextList(null);
   trsMsg.setSendRoleId(-1);
   trsMsg.setSendRoleName(GameContext.getI18n().getText(TextId.SYSTEM));
   for (AbstractRole role : sameMapMembers) {
     role.getBehavior().sendMessage(trsMsg);
   }
 }