@Override
 public void renderWorldBlock(
     RenderBlocks renderblocks, IBlockAccess iba, int i, int j, int k, int md) {
   TileBreaker tb = (TileBreaker) CoreLib.getTileEntity(iba, i, j, k, TileBreaker.class);
   if (tb != null) {
     this.context.setDefaults();
     this.context.setLocalLights(0.5F, 1.0F, 0.8F, 0.8F, 0.6F, 0.6F);
     int act = tb.Active ? 1 : 0;
     this.context.setPos(i, j, k);
     this.context.readGlobalLights(iba, i, j, k);
     this.context.setIcon(
         super.block.getIcon(58, md),
         super.block.getIcon(49 + act, md),
         super.block.getIcon(51 + act, md),
         super.block.getIcon(51 + act, md),
         super.block.getIcon(51 + act, md),
         super.block.getIcon(51 + act, md));
     this.context.setSize(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
     this.context.setupBox();
     this.context.transform();
     this.context.orientTextures(tb.Rotation);
     // RenderLib.bindTexture("/eloraam/machine/machine1.png");
     this.context.renderGlobFaces(63);
     // RenderLib.unbindTexture();
   }
 }
Beispiel #2
0
  @Override
  public void renderWorldBlock(
      RenderBlocks renderblocks, IBlockAccess iba, int i, int j, int k, int md) {
    TileLogic tl = (TileLogic) CoreLib.getTileEntity(iba, i, j, k, TileLogic.class);
    if (tl != null) {
      Tessellator tess = Tessellator.instance;
      tess.draw();

      // this.renderCovers(iba, tl);
      super.context.setBrightness(super.block.getMixedBrightnessForBlock(iba, i, j, k));
      this.setMatrixWorld(i, j, k, tl.Rotation);
      this.renderWorldPart(iba, tl);
      int ts = this.getTorchState(tl);
      RenderLogic.TorchPos[] tpv = this.getTorchVectors(tl);
      if (tpv != null) {
        for (int n = 0; n < tpv.length; ++n) { // TODO: .
          // IIcon icon = (ts & 1 << n) > 0 ? super.block.getIcon(0, md) :super.block.getIcon(1,
          // md);
          this.renderRedstoneTorch(tpv[n].x, tpv[n].y, tpv[n].z, tpv[n].h, (ts & 1 << n) > 0);
        }
      }

      this.context.bindBlockTexture();
      tess.startDrawingQuads();
    }
  }
Beispiel #3
0
  /**
   * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses
   * this to count ticks and creates a new spawn inside its implementation.
   */
  public void updateEntity() {
    super.updateEntity();

    if (!CoreLib.isClient(this.worldObj)) {
      int var1 = 0;
      int var2 = 0;
      int var3 = 0;
      int var4 = 0;
      this.cacheCon();

      for (int var5 = 0; var5 < 6; ++var5) {
        if ((this.ConCache & 1 << var5) != 0) {
          WorldCoord var6 = new WorldCoord(this);
          var6.step(var5);
          Integer var7 = PipeLib.getPressure(this.worldObj, var6, var5 ^ 1);

          if (var7 != null) {
            var3 = Math.min(var7.intValue(), var3);
            var4 = Math.max(var7.intValue(), var4);
            var1 += var7.intValue();
            ++var2;
          }
        }
      }

      if (var2 == 0) {
        this.Pressure = 0;
      } else {
        if (var3 < 0) {
          ++var3;
        }

        if (var4 > 0) {
          --var4;
        }

        this.Pressure = Math.max(var3, Math.min(var4, var1 / var2 + Integer.signum(var1)));
      }

      PipeLib.movePipeLiquid(this.worldObj, this, new WorldCoord(this), this.ConCache);
      this.dirtyBlock();

      if (!CoreLib.isClient(this.worldObj) && (this.worldObj.getWorldTime() & 16L) == 0L) {
        this.sendItemUpdate();
      }
    }
  }
Beispiel #4
0
 @Override
 public void randomDisplayTick(World world, int i, int j, int k, Random random) {
   TileLogic tl = (TileLogic) CoreLib.getTileEntity(world, i, j, k, TileLogic.class);
   if (tl != null) {
     int ts = this.getTorchState(tl);
     if (ts != 0) {
       this.setMatrixDisplayTick(i, j, k, tl.Rotation, random);
       RenderLogic.TorchPos[] tpv = this.getTorchVectors(tl);
       if (tpv != null) {
         int rv = random.nextInt(tpv.length);
         if ((ts & 1 << rv) != 0) {
           this.renderTorchPuff(world, "reddust", tpv[rv].x, tpv[rv].y, tpv[rv].z);
         }
       }
     }
   }
 }
Beispiel #5
0
  public void onHarvestPart(EntityPlayer var1, int var2) {
    if (var2 == 29) {
      CoreLib.dropItem(
          this.worldObj,
          this.xCoord,
          this.yCoord,
          this.zCoord,
          new ItemStack(RedPowerBase.blockMicro.blockID, 1, this.getExtendedID() << 8));

      if (this.CoverSides > 0) {
        this.replaceWithCovers();
      } else {
        this.deleteBlock();
      }

      this.uncache();
      this.updateBlockChange();
    } else {
      super.onHarvestPart(var1, var2);
    }
  }
 @Override
 public void updateCurrentStrength() {
   this.PowerVal2 =
       (short)
           RedPowerLib.updateBlockCurrentStrength(
               super.worldObj,
               this,
               super.xCoord,
               super.yCoord,
               super.zCoord,
               RedPowerLib.mapRotToCon(5, super.Rotation),
               1);
   this.PowerVal1 =
       (short)
           RedPowerLib.updateBlockCurrentStrength(
               super.worldObj,
               this,
               super.xCoord,
               super.yCoord,
               super.zCoord,
               RedPowerLib.mapRotToCon(10, super.Rotation),
               1);
   CoreLib.markBlockDirty(super.worldObj, super.xCoord, super.yCoord, super.zCoord);
 }
  public boolean onItemUseFirst(
      ItemStack var1,
      EntityPlayer var2,
      World var3,
      int var4,
      int var5,
      int var6,
      int var7,
      float var8,
      float var9,
      float var10) {
    if (CoreLib.isClient(var3)) {
      return false;
    } else {
      boolean var11 = false;

      if (var2 != null && var2.isSneaking()) {
        var11 = true;
      }

      int var12 = var3.getBlockId(var4, var5, var6);
      int var13 = var3.getBlockMetadata(var4, var5, var6);

      if (var12 != Block.redstoneRepeaterIdle.blockID
          && var12 != Block.redstoneRepeaterActive.blockID) {
        if (var12 == Block.dispenser.blockID) {
          var13 = var13 & 3 ^ var13 >> 2;
          var13 += 2;
          var3.setBlock(var4, var5, var6, var13);
          var1.damageItem(1, var2);
          return true;
        } else if (var12 != Block.pistonBase.blockID && var12 != Block.pistonStickyBase.blockID) {
          IRotatable var14 =
              (IRotatable) CoreLib.getTileEntity(var3, var4, var5, var6, IRotatable.class);

          if (var14 == null) {
            return false;
          } else {
            MovingObjectPosition var15 = CoreLib.retraceBlock(var3, var2, var4, var5, var6);

            if (var15 == null) {
              return false;
            } else {
              int var16 = var14.getPartMaxRotation(var15.subHit, var11);

              if (var16 == 0) {
                return false;
              } else {
                int var17 = var14.getPartRotation(var15.subHit, var11);
                ++var17;

                if (var17 > var16) {
                  var17 = 0;
                }

                var14.setPartRotation(var15.subHit, var11, var17);
                var1.damageItem(1, var2);
                return true;
              }
            }
          }
        } else {
          ++var13;

          if (var13 > 5) {
            var13 = 0;
          }

          var3.setBlock(var4, var5, var6, var13);
          var1.damageItem(1, var2);
          return true;
        }
      } else {
        var3.setBlock(var4, var5, var6, var13 & 12 | var13 + 1 & 3);
        var1.damageItem(1, var2);
        return true;
      }
    }
  }
Beispiel #8
0
 public static void initBlocks() {
   blockMultiblock = new BlockMultiblock();
   GameRegistry.registerBlock(blockMultiblock, "multiblock");
   GameRegistry.registerTileEntity(TileMultiblock.class, "RPMulti");
   blockAppliance = new BlockAppliance();
   GameRegistry.registerBlock(blockAppliance, ItemExtended.class, "appliance");
   GameRegistry.registerTileEntity(TileAlloyFurnace.class, "RPAFurnace");
   blockAppliance.addTileEntityMapping(0, TileAlloyFurnace.class);
   blockAppliance.setBlockName(0, "rpafurnace");
   GameRegistry.addRecipe(
       new ItemStack(blockAppliance, 1, 0),
       new Object[] {"BBB", "B B", "BBB", Character.valueOf('B'), Blocks.brick_block});
   GameRegistry.registerTileEntity(TileAdvBench.class, "RPAdvBench");
   blockAppliance.addTileEntityMapping(3, TileAdvBench.class);
   blockAppliance.setBlockName(3, "rpabench");
   CraftLib.addOreRecipe(
       new ItemStack(blockAppliance, 1, 3),
       new Object[] {
         "SSS",
         "WTW",
         "WCW",
         Character.valueOf('S'),
         Blocks.stone,
         Character.valueOf('W'),
         "plankWood",
         Character.valueOf('T'),
         Blocks.crafting_table,
         Character.valueOf('C'),
         Blocks.chest
       });
   itemHandsawIron = new ItemHandsaw(0);
   itemHandsawIron.setUnlocalizedName("handsawIron");
   itemHandsawIron.setTextureName("rpworld:itemHandsawIron");
   itemHandsawIron.setMaxDamage(320);
   itemHandsawDiamond = new ItemHandsaw(2);
   itemHandsawDiamond.setUnlocalizedName("handsawDiamond");
   itemHandsawDiamond.setTextureName("rpworld:itemHandsawDiamond");
   itemHandsawDiamond.setMaxDamage(1280);
   GameRegistry.addRecipe(
       new ItemStack(itemHandsawIron, 1),
       new Object[] {
         "WWW",
         " II",
         " II",
         Character.valueOf('I'),
         Items.iron_ingot,
         Character.valueOf('W'),
         Items.stick
       });
   GameRegistry.addRecipe(
       new ItemStack(itemHandsawDiamond, 1),
       new Object[] {
         "WWW",
         " II",
         " DD",
         Character.valueOf('I'),
         Items.iron_ingot,
         Character.valueOf('D'),
         Items.diamond,
         Character.valueOf('W'),
         Items.stick
       });
   GameRegistry.addShapelessRecipe(
       CoreLib.copyStack(itemWaferSilicon, 16),
       new Object[] {itemBouleSilicon, new ItemStack(itemHandsawDiamond, 1, -1)});
   itemScrewdriver = new ItemScrewdriver();
   GameRegistry.addRecipe(
       new ItemStack(itemScrewdriver, 1),
       new Object[] {
         "I ", " W", Character.valueOf('I'), Items.iron_ingot, Character.valueOf('W'), Items.stick
       });
   GameRegistry.registerItem(itemScrewdriver, "screwdriver");
   GameRegistry.addRecipe(
       new ItemStack(itemDrawplateDiamond, 1),
       new Object[] {
         " I ",
         "IDI",
         " I ",
         Character.valueOf('I'),
         new ItemStack(blockMicro, 1, 5649),
         Character.valueOf('D'),
         new ItemStack(blockMicro, 1, 4115)
       });
   GameRegistry.addShapelessRecipe(
       itemFineIron, new Object[] {Items.iron_ingot, new ItemStack(itemDrawplateDiamond, 1, -1)});
   CraftLib.addShapelessOreRecipe(
       itemFineCopper, new Object[] {"ingotCopper", new ItemStack(itemDrawplateDiamond, 1, -1)});
   GameRegistry.addRecipe(
       CoreLib.copyStack(itemNuggetIron, 9),
       new Object[] {"I", Character.valueOf('I'), Items.iron_ingot});
   CraftLib.addOreRecipe(
       CoreLib.copyStack(itemNuggetCopper, 9),
       new Object[] {"I", Character.valueOf('I'), "ingotCopper"});
   CraftLib.addOreRecipe(
       CoreLib.copyStack(itemNuggetTin, 9),
       new Object[] {"I", Character.valueOf('I'), "ingotTin"});
   CraftLib.addOreRecipe(
       CoreLib.copyStack(itemNuggetSilver, 9),
       new Object[] {"I", Character.valueOf('I'), "ingotSilver"});
   GameRegistry.addRecipe(
       new ItemStack(Items.iron_ingot, 1, 0),
       new Object[] {"III", "III", "III", Character.valueOf('I'), itemNuggetIron});
   GameRegistry.addRecipe(
       itemIngotSilver,
       new Object[] {"III", "III", "III", Character.valueOf('I'), itemNuggetSilver});
   GameRegistry.addRecipe(
       itemIngotTin, new Object[] {"III", "III", "III", Character.valueOf('I'), itemNuggetTin});
   GameRegistry.addRecipe(
       itemIngotCopper,
       new Object[] {"III", "III", "III", Character.valueOf('I'), itemNuggetCopper});
   GameRegistry.addRecipe(
       itemCanvas,
       new Object[] {
         "SSS",
         "SWS",
         "SSS",
         Character.valueOf('S'),
         Items.string,
         Character.valueOf('W'),
         Items.stick
       });
   GameRegistry.addRecipe(
       new ItemStack(Items.diamond, 2),
       new Object[] {"D", Character.valueOf('D'), new ItemStack(blockMicro, 1, 4115)});
   GameRegistry.addRecipe(
       new ItemStack(Items.diamond, 1),
       new Object[] {"D", Character.valueOf('D'), new ItemStack(blockMicro, 1, 19)});
   GameRegistry.addRecipe(
       new ItemStack(Items.iron_ingot, 2),
       new Object[] {"I", Character.valueOf('I'), new ItemStack(blockMicro, 1, 4113)});
   GameRegistry.addRecipe(
       new ItemStack(Items.iron_ingot, 1),
       new Object[] {"I", Character.valueOf('I'), new ItemStack(blockMicro, 1, 17)});
 }
Beispiel #9
0
 public static void initAlloys() {
   CraftLib.addAlloyResult(
       itemIngotRed,
       new Object[] {new ItemStack(Items.redstone, 4), new ItemStack(Items.iron_ingot, 1)});
   CraftLib.addAlloyResult(
       itemIngotRed, new Object[] {new ItemStack(Items.redstone, 4), new OreStack("ingotCopper")});
   CraftLib.addAlloyResult(
       CoreLib.copyStack(itemIngotBrass, 4),
       new Object[] {new OreStack("ingotTin"), new OreStack("ingotCopper", 3)});
   CraftLib.addAlloyResult(
       CoreLib.copyStack(itemTinplate, 4),
       new Object[] {new OreStack("ingotTin"), new ItemStack(Items.iron_ingot, 2)});
   CraftLib.addAlloyResult(
       itemIngotBlue, new Object[] {new OreStack("ingotSilver"), new OreStack("dustNikolite", 4)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 3), new Object[] {new ItemStack(Blocks.rail, 8)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 3), new Object[] {new ItemStack(Items.bucket, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 5), new Object[] {new ItemStack(Items.minecart, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 6), new Object[] {new ItemStack(Items.iron_door, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 3), new Object[] {new ItemStack(Blocks.iron_bars, 8)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 31), new Object[] {new ItemStack(Blocks.anvil, 1, 0)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 31), new Object[] {new ItemStack(Blocks.anvil, 1, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 31), new Object[] {new ItemStack(Blocks.anvil, 1, 2)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 2), new Object[] {new ItemStack(Items.iron_sword, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 3), new Object[] {new ItemStack(Items.iron_pickaxe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 3), new Object[] {new ItemStack(Items.iron_axe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 1), new Object[] {new ItemStack(Items.iron_shovel, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 2), new Object[] {new ItemStack(Items.iron_hoe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 2), new Object[] {new ItemStack(Items.golden_sword, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 3), new Object[] {new ItemStack(Items.golden_pickaxe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 3), new Object[] {new ItemStack(Items.golden_axe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 1), new Object[] {new ItemStack(Items.golden_shovel, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 2), new Object[] {new ItemStack(Items.golden_hoe, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 5), new Object[] {new ItemStack(Items.iron_helmet, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 8), new Object[] {new ItemStack(Items.iron_chestplate, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 7), new Object[] {new ItemStack(Items.iron_leggings, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 4), new Object[] {new ItemStack(Items.iron_boots, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 5), new Object[] {new ItemStack(Items.golden_helmet, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 8),
       new Object[] {new ItemStack(Items.golden_chestplate, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 7), new Object[] {new ItemStack(Items.golden_leggings, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 4), new Object[] {new ItemStack(Items.golden_boots, 1)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.gold_ingot, 1), new Object[] {new ItemStack(Items.gold_nugget, 9)});
   CraftLib.addAlloyResult(
       new ItemStack(Items.iron_ingot, 1), new Object[] {CoreLib.copyStack(itemNuggetIron, 9)});
   CraftLib.addAlloyResult(itemIngotSilver, new Object[] {CoreLib.copyStack(itemNuggetSilver, 9)});
   CraftLib.addAlloyResult(itemIngotCopper, new Object[] {CoreLib.copyStack(itemNuggetCopper, 9)});
   CraftLib.addAlloyResult(itemIngotTin, new Object[] {CoreLib.copyStack(itemNuggetTin, 9)});
   CraftLib.addAlloyResult(itemIngotCopper, new Object[] {itemFineCopper});
   CraftLib.addAlloyResult(new ItemStack(Items.iron_ingot, 1), new Object[] {itemFineIron});
   CraftLib.addAlloyResult(
       itemBouleSilicon,
       new Object[] {new ItemStack(Items.coal, 8, 0), new ItemStack(Blocks.sand, 8)});
   CraftLib.addAlloyResult(
       itemBouleSilicon,
       new Object[] {new ItemStack(Items.coal, 8, 1), new ItemStack(Blocks.sand, 8)});
   CraftLib.addAlloyResult(
       itemWaferBlue,
       new Object[] {CoreLib.copyStack(itemWaferSilicon, 1), new OreStack("dustNikolite", 4)});
   CraftLib.addAlloyResult(
       itemWaferRed,
       new Object[] {CoreLib.copyStack(itemWaferSilicon, 1), new ItemStack(Items.redstone, 4)});
 }
Beispiel #10
0
  @Override
  public void renderWorldBlock(
      RenderBlocks renderblocks, IBlockAccess iba, int i, int j, int k, int md) {
    TileMachine tb = (TileMachine) CoreLib.getTileEntity(iba, i, j, k, TileMachine.class);
    if (tb != null) {
      Tessellator tess = Tessellator.instance;
      tess.draw();

      this.context.setDefaults();
      this.context.setLocalLights(0.5F, 1.0F, 0.8F, 0.8F, 0.6F, 0.6F);
      this.context.setPos(i, j, k);
      this.context.readGlobalLights(iba, i, j, k);
      this.context.setBrightness(super.block.getMixedBrightnessForBlock(iba, i, j, k));
      int tex;
      if (md == 0) {
        tex = tb.Active ? 1 : 0;
        this.context.setIcon(
            getIcon(48, md),
            getIcon(53 + tex, md),
            getIcon(56, md),
            getIcon(56, md),
            getIcon(55, md),
            getIcon(55, md));
      } else {
        int t2;
        if (md == 4) {
          tex = 96 + (tb.Active ? 1 : 0);
          t2 = tex + 2 + (tb.Powered ? 2 : 0);
          this.context.setIcon(
              getIcon(102, md),
              getIcon(103, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(t2, md),
              getIcon(t2, md));
        } else if (md == 5) {
          tex = tb.Charged ? (tb.Active ? 2 : 1) : 0;
          t2 = 116 + (tb.Charged ? 1 : 0) + (tb.Active ? 2 : 0);
          this.context.setIcon(
              getIcon(113 + tex, md),
              getIcon(112, md),
              getIcon(t2, md),
              getIcon(t2, md),
              getIcon(t2, md),
              getIcon(t2, md));
        } else if (md == 8) {
          tex = 120 + (tb.Charged ? 1 : 0) + (tb.Delay | tb.Active ? 2 : 0);
          this.context.setIcon(
              getIcon(124, md),
              getIcon(125, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(tex, md));
        } else if (md == 10) {
          tex = 104 + (tb.Active ? 1 : 0);
          t2 = tex + 2 + (tb.Powered ? 2 : 0);
          this.context.setIcon(
              getIcon(102, md),
              getIcon(103, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(t2, md),
              getIcon(t2, md));
        } else if (md == 12) {
          tex = tb.Active ? 1 : 0;
          this.context.setIcon(
              getIcon(48, md),
              getIcon(164 + tex, md),
              getIcon(167, md),
              getIcon(167, md),
              getIcon(166, md),
              getIcon(166, md));
        } else if (md == 13) {
          tex = tb.Active ? 1 : 0;
          this.context.setIcon(
              getIcon(172 + tex, md),
              getIcon(168 + tex, md),
              getIcon(171, md),
              getIcon(171, md),
              getIcon(170, md),
              getIcon(170, md));
        } else if (md == 14) {
          tex = tb.Active ? 1 : 0;
          this.context.setIcon(
              getIcon(58, md),
              getIcon(89, md),
              getIcon(91 + tex, md),
              getIcon(91 + tex, md),
              getIcon(90, md),
              getIcon(90, md));
        } else if (md == 15) {
          tex = tb.Active ? 1 : 0;
          this.context.setIcon(
              getIcon(58, md),
              getIcon(89, md),
              getIcon(93 + tex, md),
              getIcon(93 + tex, md),
              getIcon(90, md),
              getIcon(90, md));
        } else {
          tex = 59 + (tb.Active ? 1 : 0) + (md == 3 ? 2 : 0);
          this.context.setIcon(
              getIcon(58, md),
              getIcon(57, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(tex, md),
              getIcon(tex, md));
        }
      }

      this.context.setSize(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
      this.context.setupBox();
      this.context.transform();
      this.context.orientTextures(tb.Rotation);

      // RenderLib.bindTexture("/eloraam/machine/machine1.png");
      tess.startDrawingQuads();
      this.context.renderGlobFaces(63);
      tess.draw();
      // RenderLib.unbindTexture();

      this.context.bindBlockTexture();
      tess.startDrawingQuads();
    }
  }