Beispiel #1
0
  @Override
  public SpellResult perform(CastContext context) {
    Entity entity = context.getTargetEntity();
    if (entity == null || !(entity instanceof Damageable) || entity.isDead()) {
      return SpellResult.NO_TARGET;
    }

    double damage = 1;

    Damageable targetEntity = (Damageable) entity;
    LivingEntity livingTarget = (entity instanceof LivingEntity) ? (LivingEntity) entity : null;
    context.registerDamaged(targetEntity);
    Mage mage = context.getMage();
    MageController controller = context.getController();

    double previousKnockbackResistance = 0D;
    try {
      if (knockbackResistance != null && livingTarget != null) {
        AttributeInstance knockBackAttribute =
            livingTarget.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE);
        previousKnockbackResistance = knockBackAttribute.getBaseValue();
        knockBackAttribute.setBaseValue(knockbackResistance);
      }
      if (controller.isElemental(entity)) {
        damage = elementalDamage;
        controller.damageElemental(
            entity, damage * mage.getDamageMultiplier(), 0, mage.getCommandSender());
      } else {
        if (percentage != null) {
          damage = percentage * targetEntity.getMaxHealth();
        } else if (targetEntity instanceof Player) {
          damage = playerDamage;
        } else {
          damage = entityDamage;
        }
        damage *= mage.getDamageMultiplier();
        if (magicDamage && (magicEntityDamage || targetEntity instanceof Player)) {
          CompatibilityUtils.magicDamage(targetEntity, damage, mage.getEntity());
        } else {
          CompatibilityUtils.damage(targetEntity, damage, mage.getEntity());
        }
      }
    } finally {
      if (knockbackResistance != null && livingTarget != null) {
        AttributeInstance knockBackAttribute =
            livingTarget.getAttribute(Attribute.GENERIC_KNOCKBACK_RESISTANCE);
        knockBackAttribute.setBaseValue(previousKnockbackResistance);
      }
    }

    return SpellResult.CAST;
  }
  @Override
  public SpellResult start(CastContext context) {
    Mage mage = context.getMage();
    MageController controller = context.getController();
    Player player = mage.getPlayer();
    if (player == null) {
      return SpellResult.PLAYER_REQUIRED;
    }

    List<Player> allPlayers = null;
    players.clear();

    if (allowCrossWorld) {
      allPlayers = new ArrayList<>(controller.getPlugin().getServer().getOnlinePlayers());
    } else {
      allPlayers = context.getLocation().getWorld().getPlayers();
    }

    Collections.sort(
        allPlayers,
        new Comparator<Player>() {
          @Override
          public int compare(Player p1, Player p2) {
            return p1.getDisplayName().compareTo(p2.getDisplayName());
          }
        });

    int index = 0;
    for (Player targetPlayer : allPlayers) {
      if (!context.getTargetsCaster() && targetPlayer == player) continue;
      if (targetPlayer.hasPotionEffect(PotionEffectType.INVISIBILITY)) continue;
      if (!context.canTarget(targetPlayer)) continue;
      players.put(index++, new WeakReference<>(targetPlayer));
    }
    if (players.size() == 0) return SpellResult.NO_TARGET;

    String inventoryTitle = context.getMessage("title", "Select Player");
    int invSize = ((players.size() + 9) / 9) * 9;
    Inventory displayInventory = CompatibilityUtils.createInventory(null, invSize, inventoryTitle);
    for (Map.Entry<Integer, WeakReference<Player>> entry : players.entrySet()) {
      Player targetPlayer = entry.getValue().get();
      if (targetPlayer == null) continue;

      String name = targetPlayer.getName();
      String displayName = targetPlayer.getDisplayName();
      ItemStack playerItem = InventoryUtils.getPlayerSkull(targetPlayer, displayName);
      if (!name.equals(displayName)) {
        ItemMeta meta = playerItem.getItemMeta();
        List<String> lore = new ArrayList<>();
        lore.add(name);
        meta.setLore(lore);
        playerItem.setItemMeta(meta);
      }
      displayInventory.setItem(entry.getKey(), playerItem);
    }
    active = true;
    mage.activateGUI(this, displayInventory);

    return SpellResult.NO_ACTION;
  }
 @Override
 public SpellResult start(CastContext context) {
   if (entity == null && entityType != null) {
     Location location = context.getEyeLocation();
     setEntity(
         context.getController(),
         CompatibilityUtils.spawnEntity(location, entityType, spawnReason));
   }
   if (entity == null) {
     return SpellResult.FAIL;
   }
   return super.start(context);
 }
Beispiel #4
0
  public void target(TargetMode mode) {
    targetMode = mode == null ? TargetMode.STABILIZE : mode;
    switch (targetMode) {
      case FLEE:
      case HUNT:
      case DIRECTED:
        Target bestTarget = null;
        reverseTargetDistanceScore = true;
        if (targetType == TargetType.ANY || targetType == TargetType.MOB) {
          List<Entity> entities =
              CompatibilityUtils.getNearbyEntities(
                  center, huntMaxRange, huntMaxRange, huntMaxRange);
          for (Entity entity : entities) {
            // We'll get the players from the Mages list
            if (entity instanceof Player || !(entity instanceof LivingEntity) || entity.isDead())
              continue;
            if (!entity.getLocation().getWorld().equals(center.getWorld())) continue;
            LivingEntity li = (LivingEntity) entity;
            if (li.hasPotionEffect(PotionEffectType.INVISIBILITY)) continue;
            Target newScore =
                new Target(center, entity, huntMinRange, huntMaxRange, huntFov, false);
            int score = newScore.getScore();
            if (bestTarget == null || score > bestTarget.getScore()) {
              bestTarget = newScore;
            }
          }
        }
        if (targetType == TargetType.MAGE
            || targetType == TargetType.AUTOMATON
            || targetType == TargetType.ANY
            || targetType == TargetType.PLAYER) {
          Collection<Mage> mages = controller.getMages();
          for (Mage mage : mages) {
            if (mage == this.mage) continue;
            if (targetType == TargetType.AUTOMATON && mage.getPlayer() != null) continue;
            if (targetType == TargetType.PLAYER && mage.getPlayer() == null) continue;
            if (mage.isDead() || !mage.isOnline() || !mage.hasLocation()) continue;
            if (!mage.getLocation().getWorld().equals(center.getWorld())) continue;
            if (!mage.getLocation().getWorld().equals(center.getWorld())) continue;

            if (!mage.isPlayer()) {
              // Check for automata of the same type, kinda hacky.. ?
              Block block = mage.getLocation().getBlock();
              if (block.getType() == Material.COMMAND) {
                BlockState blockState = block.getState();
                if (blockState != null && blockState instanceof CommandBlock) {
                  CommandBlock command = (CommandBlock) blockState;
                  String commandString = command.getCommand();
                  if (commandString != null
                      && commandString.length() > 0
                      && commandString.startsWith("cast " + spell.getKey())) {
                    continue;
                  }
                }
              }
            } else {
              Player player = mage.getPlayer();
              if (player.hasPotionEffect(PotionEffectType.INVISIBILITY)) continue;
            }

            Target newScore = new Target(center, mage, huntMinRange, huntMaxRange, huntFov, false);
            int score = newScore.getScore();
            if (bestTarget == null || score > bestTarget.getScore()) {
              bestTarget = newScore;
            }
          }
        }

        if (bestTarget != null) {
          String targetDescription =
              bestTarget.getEntity() == null
                  ? "NONE"
                  : ((bestTarget instanceof Player)
                      ? ((Player) bestTarget.getEntity()).getName()
                      : bestTarget.getEntity().getType().name());

          if (DEBUG) {
            controller
                .getLogger()
                .info(
                    " *Tracking "
                        + targetDescription
                        + " score: "
                        + bestTarget.getScore()
                        + " location: "
                        + center
                        + " -> "
                        + bestTarget.getLocation()
                        + " move "
                        + commandMoveRangeSquared);
          }
          Vector direction = null;

          if (targetMode == TargetMode.DIRECTED) {
            direction = bestTarget.getLocation().getDirection();
            if (DEBUG) {
              controller.getLogger().info(" *Directed: " + direction);
            }
          } else {
            Location targetLocation = bestTarget.getLocation();
            direction = targetLocation.toVector().subtract(center.toVector());
          }

          if (direction != null) {
            center.setDirection(direction);
          }

          // Check for obstruction
          // TODO Think about this more..
          /*
          Block block = spell.getInteractBlock();
          if (block.getType() != Material.AIR && block.getType() != POWER_MATERIAL && !!birthMaterial.is(block)) {
          	// TODO: Use location.setDirection in 1.7+
          	center = CompatibilityUtils.setDirection(center, new Vector(0, 1, 0));
          }
          */

          if (level != null
              && center.distanceSquared(bestTarget.getLocation()) < castRange * castRange) {
            level.onTick(mage, birthMaterial);
          }

          // After ticking, re-position for movement. This way spells still fire towards the target.
          if (targetMode == TargetMode.FLEE) {
            direction = direction.multiply(-1);
            // Don't Flee upward
            if (direction.getY() > 0) {
              direction.setY(-direction.getY());
            }
          }
        }
        break;
      case GLIDE:
        reverseTargetDistanceScore = true;
        break;
      default:
        reverseTargetDistanceScore = false;
    }
  }
  @Override
  public SpellResult perform(CastContext context) {
    Block targetBlock = context.getTargetBlock();
    Entity currentEntity = current == null ? null : current.get();
    current = null;
    if (currentEntity != null) {
      currentEntity.remove();
    }

    targetBlock = targetBlock.getRelative(BlockFace.UP);

    Location spawnLocation = targetBlock.getLocation();
    Location sourceLocation = context.getLocation();
    spawnLocation.setPitch(sourceLocation.getPitch());
    spawnLocation.setYaw(sourceLocation.getYaw());

    MageController controller = context.getController();
    if (entityData == null) {
      String randomType = RandomUtils.weightedRandom(entityTypeProbability);
      try {
        entityData = controller.getMob(randomType);
        if (entityData == null) {
          entityData =
              new com.elmakers.mine.bukkit.entity.EntityData(
                  EntityType.valueOf(randomType.toUpperCase()));
        }
      } catch (Throwable ex) {
        entityData = null;
      }
    }
    if (entityData == null) {
      return SpellResult.FAIL;
    }

    if (force) {
      controller.setForceSpawn(true);
    }
    Entity spawnedEntity = null;
    try {
      spawnedEntity = entityData.spawn(context.getController(), spawnLocation, spawnReason);
    } catch (Exception ex) {
      ex.printStackTrace();
    }

    if (force) {
      controller.setForceSpawn(false);
    }

    if (spawnedEntity == null) {
      return SpellResult.FAIL;
    }

    if (!loot) {
      spawnedEntity.setMetadata("nodrops", new FixedMetadataValue(controller.getPlugin(), true));
    }
    if (speed > 0) {
      Vector motion = direction;
      if (motion == null) {
        motion = context.getDirection();
      } else {
        motion = motion.clone();
      }

      if (dyOffset != 0) {
        motion.setY(motion.getY() + dyOffset);
      }
      motion.normalize();
      motion.multiply(speed);
      CompatibilityUtils.setEntityMotion(spawnedEntity, motion);
    }

    Collection<EffectPlayer> projectileEffects = context.getEffects("spawned");
    for (EffectPlayer effectPlayer : projectileEffects) {
      effectPlayer.start(spawnedEntity.getLocation(), spawnedEntity, null, null);
    }
    context.registerForUndo(spawnedEntity);

    if (track) {
      current = new WeakReference<Entity>(spawnedEntity);
    }
    if (setTarget) {
      context.setTargetEntity(spawnedEntity);
    }
    return SpellResult.CAST;
  }