Beispiel #1
0
  // Calculate moves of each piece on the board
  private static void CalculateOutput(Board board) {
    for (Piece piece : board.getPieces()) {
      piece.ValidMoves(board);
      System.out.println("Valid Moves");
      System.out.print(
          piece.getType().getName()
              + " on "
              + Position.getPosition(piece.getX(), piece.getY())
              + " [");

      // Iterator pattern from class Collections
      Iterator iterator = piece.getValidMoves().iterator();
      while (iterator.hasNext()) {
        System.out.print((String) iterator.next());
        if (iterator.hasNext()) System.out.print(", ");
      }
      System.out.println("]");
    }
  }
Beispiel #2
0
  /** @param args the command line arguments */
  public static void main(String[] args) {

    // declaring variables
    Scanner console;
    Board board;
    PieceFactory factory;
    Piece piece;
    List<Piece> pieces;
    boolean continuePlaying = true;

    System.out.println("Welcome to Crespo Chess");
    while (continuePlaying) {

      try {
        // Initializing
        console = new Scanner(System.in);
        board = new Board();
        pieces = new ArrayList<>();
        // Factory method to create pieces
        factory = new PieceFactory();

        System.out.print("Please Enter number of pieces: ");
        System.out.println("");
        int pieceNum = console.nextInt();

        for (int i = 1; i <= pieceNum; i++) {
          System.out.println("Piece " + i);
          // Colour
          System.out.println("Enter colour: ");
          System.out.println("1. Black");
          System.out.println("2. White");
          int colour = console.nextInt();

          // Type of piece
          System.out.println("Enter type: ");
          System.out.println("1. Bishop");
          System.out.println("2. Knight");
          System.out.println("3. Rook");
          System.out.println("4. Queen");
          int pieceType = console.nextInt();
          console.nextLine();

          // Position
          System.out.println("Enter position (e.g g5, d1): ");
          String position = console.nextLine();

          switch (pieceType) {
            case 1:
              piece =
                  factory.getPiece(
                      PieceType.BISHOP, (colour == 1) ? PieceColour.BLACK : PieceColour.WHITE);
              setPosition(position, piece);
              // setting up the Bishop on the board
              pieces.add(piece);
              break;
            case 2:
              piece =
                  factory.getPiece(
                      PieceType.KNIGHT, (colour == 1) ? PieceColour.BLACK : PieceColour.WHITE);
              setPosition(position, piece);
              // setting up the knight on the board
              pieces.add(piece);
              break;
            case 3:
              piece =
                  factory.getPiece(
                      PieceType.ROOK, (colour == 1) ? PieceColour.BLACK : PieceColour.WHITE);
              setPosition(position, piece);
              // setting up the rook on the board
              pieces.add(piece);
              break;
            case 4:
              piece =
                  factory.getPiece(
                      PieceType.QUEEN, (colour == 1) ? PieceColour.BLACK : PieceColour.WHITE);
              setPosition(position, piece);
              // setting up the queen on the board
              pieces.add(piece);
          }
        }

        board.setPieces(pieces);
        CalculateOutput(board);

        System.out.println("Continue (Y/N)?: ");
        String cont = console.nextLine();

        if (cont.equalsIgnoreCase("N")) continuePlaying = false;

      } catch (Exception e) {
        System.out.println("Something went wrong");
        // logger
      }
    }
  }