public void onHit() {
    // launchExplodeFirework(loc);

    int radius = (int) yield;
    HashSet<Buildable> structuresHit = new HashSet<Buildable>();

    for (int x = -radius; x < radius; x++) {
      for (int z = -radius; z < radius; z++) {
        for (int y = -radius; y < radius; y++) {

          Block b = loc.getBlock().getRelative(x, y, z);
          if (ItemManager.getId(b) == CivData.BEDROCK) {
            continue;
          }

          if (loc.distance(b.getLocation()) <= yield) {
            bcoord.setFromLocation(b.getLocation());
            StructureBlock sb = CivGlobal.getStructureBlock(bcoord);
            CampBlock cb = CivGlobal.getCampBlock(bcoord);

            if (sb == null && cb == null) {
              explodeBlock(b);
              continue;
            }

            if (sb != null) {

              if (!sb.isDamageable()) {
                continue;
              }

              if (sb.getOwner() instanceof TownHall) {
                TownHall th = (TownHall) sb.getOwner();
                if (th.getControlPoints().containsKey(bcoord)) {
                  continue;
                }
              }

              if (!sb.getOwner().isDestroyed()) {
                if (!structuresHit.contains(sb.getOwner())) {

                  structuresHit.add(sb.getOwner());

                  if (sb.getOwner() instanceof TownHall) {
                    TownHall th = (TownHall) sb.getOwner();

                    if (th.getHitpoints() == 0) {
                      explodeBlock(b);
                    } else {
                      th.onCannonDamage(cannon.getDamage());
                    }
                  } else {
                    Player player = null;
                    try {
                      player = CivGlobal.getPlayer(whoFired);
                    } catch (CivException e) {
                    }

                    if (!sb.getCiv().getDiplomacyManager().atWarWith(whoFired.getCiv())) {
                      if (player != null) {
                        CivMessage.sendError(
                            player,
                            "Cannot damage structures in civilizations we're not at war with.");
                        return;
                      }
                    }

                    sb.getOwner()
                        .onDamage(cannon.getDamage(), b.getWorld(), player, sb.getCoord(), sb);
                    CivMessage.sendCiv(
                        sb.getCiv(),
                        CivColor.Yellow
                            + "Our "
                            + sb.getOwner().getDisplayName()
                            + " at ("
                            + sb.getOwner().getCenterLocation().getX()
                            + ","
                            + sb.getOwner().getCenterLocation().getY()
                            + ","
                            + sb.getOwner().getCenterLocation().getZ()
                            + ")"
                            + " was hit by a cannon! ("
                            + sb.getOwner().getHitpoints()
                            + "/"
                            + sb.getOwner().getMaxHitPoints()
                            + ")");
                  }

                  CivMessage.sendCiv(
                      whoFired.getCiv(),
                      CivColor.LightGreen
                          + "We've hit "
                          + sb.getOwner().getTown().getName()
                          + "'s "
                          + sb.getOwner().getDisplayName()
                          + " with a cannon!"
                          + " ("
                          + sb.getOwner().getHitpoints()
                          + "/"
                          + sb.getOwner().getMaxHitPoints()
                          + ")");
                }
              } else {

                if (!IronCannon.cannonBlocks.containsKey(bcoord)) {
                  explodeBlock(b);
                }
              }
              continue;
            }
          }
        }
      }
    }

    /* Instantly kill any players caught in the blast. */
    LinkedList<Entity> players =
        EntityProximity.getNearbyEntities(null, loc, yield, EntityPlayer.class);
    for (Entity e : players) {
      Player player = (Player) e;
      player.damage(playerDamage);
      if (player.isDead()) {
        CivMessage.global(
            CivColor.LightGray
                + whoFired.getName()
                + " obliterated "
                + player.getName()
                + " with a cannon blast!");
      }
    }
  }
  private int buildWallSegment(
      Player player,
      BlockCoord first,
      BlockCoord second,
      int blockCount,
      HashMap<String, SimpleBlock> simpleBlocks,
      int verticalSegments)
      throws CivException {
    Location locFirst = first.getLocation();
    Location locSecond = second.getLocation();

    Vector dir =
        new Vector(
            locFirst.getX() - locSecond.getX(),
            locFirst.getY() - locSecond.getY(),
            locFirst.getZ() - locSecond.getZ());
    dir.normalize();
    dir.multiply(0.5);
    HashMap<String, SimpleBlock> thisWallBlocks = new HashMap<String, SimpleBlock>();

    this.getTown().lastBuildableBuilt = null;

    getVerticalWallSegment(player, locSecond, thisWallBlocks);
    simpleBlocks.putAll(thisWallBlocks);
    verticalSegments++;

    double distance = locSecond.distance(locFirst);
    BlockCoord lastBlockCoord = new BlockCoord(locSecond);
    BlockCoord currentBlockCoord = new BlockCoord(locSecond);
    while (locSecond.distance(locFirst) > 1.0) {
      locSecond.add(dir);
      ChunkCoord coord = new ChunkCoord(locSecond);
      CivGlobal.addWallChunk(this, coord);

      currentBlockCoord.setFromLocation(locSecond);
      if (lastBlockCoord.equals(currentBlockCoord)) {
        continue;
      } else {
        lastBlockCoord.setFromLocation(locSecond);
      }

      blockCount++;
      if (blockCount > Wall.RECURSION_LIMIT) {
        throw new CivException(
            "ERROR: Building wall blocks exceeded recusion limit! Halted to keep server alive.");
      }

      getVerticalWallSegment(player, locSecond, thisWallBlocks);
      simpleBlocks.putAll(thisWallBlocks);
      verticalSegments++;

      // Distance should always be going down, as a failsave
      // check that it is. Abort if our distance goes up.
      double tmpDist = locSecond.distance(locFirst);
      if (tmpDist > distance) {
        break;
      }
    }

    /* build the last wall segment. */
    if (!wallBlocks.containsKey(new BlockCoord(locFirst))) {
      try {
        getVerticalWallSegment(player, locFirst, thisWallBlocks);
        simpleBlocks.putAll(thisWallBlocks);
        verticalSegments++;
      } catch (CivException e) {
        CivLog.warning("Couldn't build the last wall segment, oh well.");
      }
    }

    for (SimpleBlock sb : simpleBlocks.values()) {
      BlockCoord bcoord = new BlockCoord(sb);
      int old_id = ItemManager.getId(bcoord.getBlock());
      int old_data = ItemManager.getData(bcoord.getBlock());
      if (!wallBlocks.containsKey(bcoord)) {
        try {
          WallBlock wb = new WallBlock(bcoord, this, old_id, old_data, sb.getType(), sb.getData());

          wallBlocks.put(bcoord, wb);
          this.addStructureBlock(bcoord, true);
          wb.save();
        } catch (SQLException e) {
          e.printStackTrace();
        }
      }
    }
    return verticalSegments;
  }