Beispiel #1
0
 /* (non-Javadoc)
  * @see com.chriscarr.bang.Playable#canPlay(com.chriscarr.bang.Player, java.util.List, int)
  */
 public boolean canPlay(Player player, List<Player> players, int bangsPlayed) {
   if (bangsPlayed > 0
       && !(player.getInPlay().hasGun() && player.getInPlay().isGunVolcanic())
       && !Figure.WILLYTHEKID.equals(player.getName())) {
     return false;
   }
   return targets(player, players).size() > 1;
 }
Beispiel #2
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 @Override
 public boolean play(
     Player currentPlayer,
     List<Player> players,
     UserInterface userInterface,
     Deck deck,
     Discard discard,
     Turn turn) {
   currentPlayer.addInPlay(this);
   return true;
 }
Beispiel #3
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 @Override
 public boolean canPlay(Player player, List<Player> players, int bangsPlayed) {
   return !player.isInPlay(name);
 }
Beispiel #4
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 /* (non-Javadoc)
  * @see com.chriscarr.bang.Playable#play(com.chriscarr.bang.Player, java.util.List, com.chriscarr.bang.UserInterface, com.chriscarr.bang.Deck, com.chriscarr.bang.Discard)
  */
 public boolean play(
     Player currentPlayer,
     List<Player> players,
     UserInterface userInterface,
     Deck deck,
     Discard discard,
     Turn turn) {
   discard.add(this);
   List<Player> others =
       Turn.getPlayersWithinRange(currentPlayer, players, currentPlayer.getInPlay().getGunRange());
   Player otherPlayer = Turn.getValidChosenPlayer(currentPlayer, others, userInterface);
   if (!(otherPlayer instanceof CancelPlayer)) {
     userInterface.printInfo(currentPlayer.getName() + " Shoots " + otherPlayer.getName());
     int missesRequired = 1;
     if (Figure.SLABTHEKILLER.equals(currentPlayer.getName())) {
       missesRequired = 2;
     }
     int barrelMisses =
         Turn.isBarrelSave(otherPlayer, deck, discard, userInterface, missesRequired);
     missesRequired = missesRequired - barrelMisses;
     if (missesRequired <= 0) {
       return true;
     } else if (missesRequired == 1) {
       int missPlayed = Turn.validPlayMiss(otherPlayer, userInterface);
       if (missPlayed == -1) {
         turn.damagePlayer(
             otherPlayer, players, currentPlayer, 1, currentPlayer, deck, discard, userInterface);
         userInterface.printInfo(otherPlayer.getName() + " is loses a health.");
       } else {
         for (int i = 0; i < missesRequired; i++) {
           discard.add(otherPlayer.getHand().remove(missPlayed));
           userInterface.printInfo(otherPlayer.getName() + " plays a Missed!");
         }
       }
     } else if (missesRequired == 2) {
       Hand hand = otherPlayer.getHand();
       List<Object> cardsToDiscard = null;
       cardsToDiscard = Turn.validRespondTwoMiss(otherPlayer, userInterface);
       if (cardsToDiscard.size() == 0) {
         turn.damagePlayer(
             otherPlayer, players, currentPlayer, 1, currentPlayer, deck, discard, userInterface);
         userInterface.printInfo(otherPlayer.getName() + " is loses a health.");
       } else {
         for (Object card : cardsToDiscard) {
           hand.remove(card);
           discard.add(card);
           userInterface.printInfo(otherPlayer.getName() + " plays a Missed!");
         }
       }
     }
     return true;
   } else {
     currentPlayer.getHand().add(this);
     return false;
   }
 }
Beispiel #5
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 /* (non-Javadoc)
  * @see com.chriscarr.bang.Playable#targets(com.chriscarr.bang.Player, java.util.List)
  */
 public List<Player> targets(Player player, List<Player> players) {
   return Turn.getPlayersWithinRange(player, players, player.getGunRange());
 }