Beispiel #1
0
  public void init() {
    int index = 0;
    for (int r = 0; r < COLOR_SHADES; r++) {
      for (int g = 0; g < COLOR_SHADES; g++) {
        for (int b = 0; b < COLOR_SHADES; b++) {
          int rr = (r * 255 / 5);
          int gg = (g * 255 / 5);
          int bb = (b * 255 / 5);

          colors[index++] = rr << 16 | gg << 8 | bb;
        }
      }
    }

    screen = new Screen(WIDTH, HEIGHT, new SpriteSheet("/sprite_sheet.png"));
    input = new InputHandler(this);
    windowHandler = new WindowHandler(this);
    mouseHandler = new MouseHandler(this);
    level = new Level("/levels/Level1.png");
    player =
        new PlayerMP(
            this,
            level,
            UUID.randomUUID(),
            JOptionPane.showInputDialog(this, "Please enter a username"),
            20,
            100,
            input,
            null,
            -1);
    Packet00Login loginPacket = new Packet00Login(player);
    if (socketServer != null) {
      // TODO move this to the game loop and replace with mob generator
      Tonberry tonberry = new Tonberry(this, level, UUID.randomUUID(), 80, 300);
      socketServer.addMob(tonberry);
      level.addEntity(tonberry);

      // TODO remove this later
      LootTypes lt = LootTypes.get("MANA_POTION");
      Loot mp = lt.get(this, level, 100, 200);
      level.addEntity(mp);

      socketServer.addConnection((PlayerMP) player, loginPacket);
    }
    loginPacket.writeData(socketClient);

    level.addEntity(player);
  }
Beispiel #2
0
  public synchronized void start() {
    running = true;
    new Thread(this).start();

    if (JOptionPane.showConfirmDialog(this, "Do you want to run the server") == 0) {
      socketServer = new GameServer(this);
      socketServer.start();
    }

    socketClient = new GameClient(this, "localhost");
    socketClient.start();
  }