Beispiel #1
0
  public static Table setupScrollpane(
      float x,
      float y,
      float paneWidth,
      float paneHeight,
      ScrollPane target,
      Texture scrollButton) {
    ScrollPane.ScrollPaneStyle scrollPaneStyle = new ScrollPane.ScrollPaneStyle();
    scrollPaneStyle.vScrollKnob = new TextureRegionDrawable(new TextureRegion(scrollButton));

    target.setStyle(scrollPaneStyle);
    target.setFadeScrollBars(false);
    target.setOverscroll(false, false);
    target.setFlickScroll(false);

    target.addListener(new GetScrollFocusWhenEntered(target));

    Table scenarioPaneContainer = new Table();
    scenarioPaneContainer.setX(x);
    scenarioPaneContainer.setY(y);
    scenarioPaneContainer.setWidth(paneWidth);
    scenarioPaneContainer.setHeight(paneHeight);
    scenarioPaneContainer.add(target).fill().expand();
    return scenarioPaneContainer;
  }
Beispiel #2
0
  @Override
  public void show() {
    super.show();

    // retrieve the custom skin for our 2D widgets
    Skin skin = super.getSkin();

    // create the table actor and add it to the stage
    table = super.getTable();
    table.setWidth(stage.getWidth());
    table.setHeight(stage.getHeight());
    table.pad(10).defaults().spaceBottom(10).space(5);
    table.row().fill().expandX();
    AtlasRegion splashRegion = getAtlas().findRegion("splash-screen/menulogo");
    Image logo = new Image(splashRegion);
    table.add(logo).fill(false);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    TextButton continueButton = new TextButton("Continue", skin);
    continueButton.setVisible(false);
    continueButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            //                game.setScreen( new StartGameScreen( game ) );
          }
        });
    table.add(continueButton).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    TextButton newGameButton = new TextButton("New game", skin);
    newGameButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            // TODO: Move it back to char select screen
            //                game.setScreen( new CharSelectScreen( game ) );
            if (Unsealed.DEBUG) game.setScreen(new BattleScreen(game));
            else game.setScreen(new SplashScreen(game));
          }
        });
    table.add(newGameButton).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    //        TextButton optionsButton = new TextButton( "Options", skin );
    //        optionsButton.setDisabled(true);
    //        optionsButton.addListener( new ClickListener() {
    //            @Override
    //            public void clicked(InputEvent event, float x, float y ) {
    //                game.setScreen( new OptionsScreen( game ) );
    //            }
    //        } );
    //        table.add(optionsButton).size( 300, 60 ).uniform().spaceBottom(10);
  }
Beispiel #3
0
  public void initTable() {
    table = new Table();
    table.setWidth(getWidth());
    table.setFillParent(true);
    table.center();
    table.debug();

    titleLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label");
    // Make it bigger
    titleLabel.setFontScale(1.0f);
    titleLabel.setWrap(true);
    titleLabel.setAlignment(Align.center);

    definitionLabel = new TransparentBackgroundLabel(this.game, "", skin, "default_label");
    definitionLabel.setFontScale(0.6f);
    definitionLabel.setWrap(true);
    definitionLabel.setAlignment(Align.center);

    table
        .add(titleLabel)
        .center()
        .expand()
        .width(getWidth() * 0.9f)
        .padTop(70f)
        .height(getHeight() * 0.10f);
    table.row();
    table
        .add(definitionLabel)
        .center()
        .top()
        .expand()
        .width(getWidth() * 0.9f)
        .maxHeight(getHeight() * 0.7f)
        .spaceBottom(150f);
    this.addActor(table);
  }
  @Override
  public void show() {

    skin = new Skin(Gdx.files.internal("uiskin.json"));
    stage = new Stage(new ScreenViewport());
    batch = new SpriteBatch();

    Gdx.input.setInputProcessor(stage);

    // Adding the game title to the screen
    Sprite spriteTitle = new Sprite(Assets.zombieShooterTitle);
    Assets.spriteDefaultColorSolid(spriteTitle);
    SpriteDrawable spriteDrawableTitle = new SpriteDrawable(spriteTitle);
    imageTitle = new Image(spriteDrawableTitle);

    // Creating all the containers for the positioning and arranging of our stuff
    container = new Table();
    container.setWidth(stage.getWidth());
    container.align(Align.center | Align.top);
    container.setPosition(0, Constant.HEIGHT_SCREEN);

    containerFirstRow = new Table();
    containerFirstRow.setWidth(stage.getWidth());
    containerFirstRow.align(Align.center | Align.top);
    containerFirstRow.setPosition(0, Constant.HEIGHT_SCREEN);

    containerSecondRow = new Table();
    containerSecondRow.setWidth(stage.getWidth());
    containerSecondRow.align(Align.center | Align.top);
    containerSecondRow.setPosition(0, Constant.HEIGHT_SCREEN);

    creatingRegisterButton();

    creatingTheTextFields();

    // Setting the text field text to be on the center
    settingTextFieldsTextToCenter();

    // Remove any text in hte text fields on click so that user can write his information
    cleaningTextFieldsToBlank();

    // Adding all the object into the stage. First of all we add to the container
    // for the row then to the main container , finally into the main stage
    arrangingTheScreen();

    // Creating the background
    backGroundSprite = new Sprite(Assets.backgroundMenu);
    backGroundSprite.setSize(Constant.WIDTH_SCREEN, Constant.HEIGHT_SCREEN);

    // Setting the back key on android to true, so it can accept interaction
    Gdx.input.setCatchBackKey(true);

    inizializiraneWarningMessage();

    // When clicking on the register button we start the validation process.
    // It calls all the methods which are checking the user input
    registerButton.addListener(
        new ClickListener() {
          public void clicked(InputEvent e, float x, float y) {
            Assets.clickButton.play();
            if ((checkUserField(userField.getText().toString()))
                && (checkPasswordField(passwordField.getText().toString()))
                && (checkPasswordAndRePassword(
                    passwordField.getText().toString(), passwordCheckField.getText().toString()))
                && (checkEmailField(emailField.getText().toString()))) {
              registerJson();
            }
          }
        });
  }
Beispiel #5
0
  @Override
  public void show() {
    super.show();

    // retrieve the custom skin for our 2D widgets
    Skin skin = super.getSkin();
    game.getMusicManager().play(UnsealedMusic.MENU);
    // create the table actor and add it to the stage
    table = super.getTable();
    table.setWidth(stage.getWidth());
    table.setHeight(stage.getHeight());
    table.pad(10).defaults().spaceBottom(10).space(5);
    table.row().fill().expandX();
    AtlasRegion splashRegion = getAtlas().findRegion("splash-screen/menulogo");
    Image logo = new Image(splashRegion);
    table.add(logo).colspan(3).fill(false);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    TextButton currentButton = new TextButton("Story Mode", skin);
    currentButton.setVisible(true);
    currentButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new ChapterSelectScreen(game));
          }
        });
    table.add(currentButton).colspan(3).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    currentButton = new TextButton("Battle Arena", skin);
    currentButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            if (Unsealed.DEBUG) game.setScreen(new BattleScreen(game, false, "TownOne"));
            else if (Gdx.app.getType() != ApplicationType.Android)
              game.setScreen(new QuickTutorialScreen(game));
            else game.setScreen(new BattleScreen(game, false, "TownOne"));
          }
        });
    table.add(currentButton).colspan(3).size(300, 60).uniform().spaceBottom(10);
    table.row();
    table.pad(10).defaults().spaceBottom(10);
    currentButton = new TextButton("Options", skin);
    currentButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new OptionsScreen(game));
          }
        });
    table.add(currentButton).uniform().spaceBottom(10);
    currentButton = new TextButton("Tutorial", skin);
    currentButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            if (Gdx.app.getType() == ApplicationType.Android)
              game.setScreen(new TutorialAndroidScreen(game));
            else game.setScreen(new TutorialDesktopScreen(game));
          }
        });
    table.add(currentButton).uniform().spaceBottom(10);
    currentButton = new TextButton("Credits", skin);
    currentButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            game.setScreen(new CreditsScreen(game));
          }
        });
    table.add(currentButton).uniform().spaceBottom(10);
    table.pad(10).defaults().spaceBottom(10);
  }