Beispiel #1
0
 public void dispose() {
   if (hasParticles) {
     System.out.println("removed particles");
     magicParticles.end();
     a.particleSystem.remove(magicParticles); // (magicParticles);
     a.firePool.free(magicParticles);
     magicParticles = null;
     hasParticles = false;
   }
 }
Beispiel #2
0
 public void onAttackStart() {
   switch (attacktype) {
     case Bash:
       break;
     case Shoot:
       canShoot = true;
       break;
     case Spell:
       if (parent.drainMana(spellcost)) {
         parent.w.addProjectile(
             new SpellProjectile(
                 mi.transform.cpy(), parent.face.cpy().scl(-8), a.firePool.obtain()));
         magicParticles.end();
       }
       break;
     case Stab:
       break;
     case Swing:
       break;
     default:
       break;
   }
 }