Beispiel #1
0
  public int getRespawnTime() {
    try {
      int baseRespawn = CivSettings.getInteger(CivSettings.warConfig, "war.respawn_time");
      int controlRespawn =
          CivSettings.getInteger(CivSettings.warConfig, "war.control_block_respawn_time");
      int invalidRespawnPenalty =
          CivSettings.getInteger(CivSettings.warConfig, "war.invalid_respawn_penalty");

      int totalRespawn = baseRespawn;
      for (ControlPoint cp : this.controlPoints.values()) {
        if (cp.isDestroyed()) {
          totalRespawn += controlRespawn;
        }
      }

      if (this.validated && !this.isValid()) {
        totalRespawn += invalidRespawnPenalty * 60;
      }

      // Search for any town in our civ with the medicine goodie.
      for (Town t : this.getCiv().getTowns()) {
        if (t.getBuffManager().hasBuff(Buff.MEDICINE)) {
          int respawnTimeBonus = t.getBuffManager().getEffectiveInt(Buff.MEDICINE);
          totalRespawn = Math.max(1, (totalRespawn - respawnTimeBonus));
          break;
        }
      }

      return totalRespawn;
    } catch (InvalidConfiguration e) {
      e.printStackTrace();
    }
    return 60;
  }
Beispiel #2
0
  public void regenControlBlocks() {
    for (BlockCoord coord : this.controlPoints.keySet()) {
      ItemManager.setTypeId(coord.getBlock(), CivData.OBSIDIAN);

      ControlPoint cp = this.controlPoints.get(coord);
      cp.setHitpoints(cp.getMaxHitpoints());
    }
  }
Beispiel #3
0
  public void onCannonDamage(int damage, CannonProjectile projectile) throws CivException {
    this.hitpoints -= damage;

    Resident resident = projectile.whoFired;
    if (hitpoints <= 0) {
      for (BlockCoord coord : this.controlPoints.keySet()) {
        ControlPoint cp = this.controlPoints.get(coord);
        if (cp != null) {
          if (cp.getHitpoints() > CannonProjectile.controlBlockHP) {
            cp.damage(cp.getHitpoints() - 1);
            this.hitpoints = this.getMaxHitPoints() / 2;
            StructureBlock hit = CivGlobal.getStructureBlock(coord);
            onControlBlockCannonDestroy(cp, CivGlobal.getPlayer(resident), hit);
            CivMessage.sendCiv(
                getCiv(),
                "Our "
                    + this.getDisplayName()
                    + " has been hit by a cannon and a control block was set to "
                    + CannonProjectile.controlBlockHP
                    + " HP!");
            CivMessage.sendCiv(
                getCiv(),
                "Our "
                    + this.getDisplayName()
                    + " has regenerated "
                    + this.getMaxHitPoints() / 2
                    + " HP! If it drops to zero, we will lose another Control Point.");
            return;
          }
        }
      }

      CivMessage.sendCiv(
          getCiv(),
          "Our "
              + this.getDisplayName()
              + " is out of hitpoints, walls can be destroyed by cannon and TNT blasts!");
      hitpoints = 0;
    }

    CivMessage.sendCiv(
        getCiv(),
        "Our "
            + this.getDisplayName()
            + " has been hit by a cannon! ("
            + this.hitpoints
            + "/"
            + this.getMaxHitPoints()
            + ")");
  }
Beispiel #4
0
  public void onControlBlockHit(ControlPoint cp, World world, Player player, StructureBlock hit) {
    world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_USE, 0.2f, 1);
    world.playEffect(hit.getCoord().getLocation(), Effect.MOBSPAWNER_FLAMES, 0);

    CivMessage.send(
        player,
        CivColor.LightGray
            + "Damaged Control Block ("
            + cp.getHitpoints()
            + " / "
            + cp.getMaxHitpoints()
            + ")");
    CivMessage.sendTown(
        hit.getTown(), CivColor.Yellow + "One of our Town Hall's Control Points is under attack!");
  }
Beispiel #5
0
  @Override
  public void onDamage(
      int amount, World world, Player player, BlockCoord coord, BuildableDamageBlock hit) {

    ControlPoint cp = this.controlPoints.get(coord);
    Resident resident = CivGlobal.getResident(player);

    if (!resident.canDamageControlBlock()) {
      CivMessage.send(
          player,
          CivColor.Rose
              + "Cannot damage control blocks due to missing/invalid Town Hall or Capitol structure.");
      return;
    }

    if (cp != null) {
      if (!cp.isDestroyed()) {

        if (resident.isControlBlockInstantBreak()) {
          cp.damage(cp.getHitpoints());
        } else {
          cp.damage(amount);
        }

        if (cp.isDestroyed()) {
          onControlBlockDestroy(cp, world, player, (StructureBlock) hit);
        } else {
          onControlBlockHit(cp, world, player, (StructureBlock) hit);
        }
      } else {
        CivMessage.send(player, CivColor.Rose + "Control Block already destroyed.");
      }

    } else {
      CivMessage.send(
          player,
          CivColor.Rose
              + "Cannot Damage "
              + this.getDisplayName()
              + ", go after the control points!");
    }
  }
Beispiel #6
0
  public void onControlBlockCannonDestroy(ControlPoint cp, Player player, StructureBlock hit) {
    // Should always have a resident and a town at this point.
    Resident attacker = CivGlobal.getResident(player);

    ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR);

    boolean allDestroyed = true;
    for (ControlPoint c : this.controlPoints.values()) {
      if (c.isDestroyed() == false) {
        allDestroyed = false;
        break;
      }
    }
    CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f);

    if (allDestroyed) {

      if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) {
        CivMessage.global(
            CivColor.LightBlue
                + ChatColor.BOLD
                + "The civilization of "
                + this.getTown().getCiv().getName()
                + " has been conquered by "
                + attacker.getCiv().getName()
                + "!");
        for (Town town : this.getTown().getCiv().getTowns()) {
          town.defeated = true;
        }

        War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv());
        WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv());
        War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv());

        if (CivGlobal.isCasualMode()) {
          HashMap<Integer, ItemStack> leftovers =
              player
                  .getInventory()
                  .addItem(
                      this.getCiv()
                          .getRandomLeaderSkull("Victory Over " + this.getCiv().getName() + "!"));
          for (ItemStack stack : leftovers.values()) {
            player.getWorld().dropItem(player.getLocation(), stack);
          }
        }

      } else {
        CivMessage.global(
            CivColor.Yellow
                + ChatColor.BOLD
                + "The town of "
                + getTown().getName()
                + " in "
                + this.getCiv().getName()
                + " has been conquered by "
                + attacker.getCiv().getName()
                + "!");
        // this.getTown().onDefeat(attacker.getTown().getCiv());
        this.getTown().defeated = true;
        // War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv());
        WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown());
        War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv());
      }

    } else {
      CivMessage.sendTown(
          hit.getTown(),
          CivColor.Rose + "One of our Town Hall's Control Points has been destroyed!");
      CivMessage.sendCiv(
          attacker.getTown().getCiv(),
          CivColor.LightGreen
              + "We've destroyed a control block in "
              + hit.getTown().getName()
              + "!");
      CivMessage.sendCiv(
          hit.getTown().getCiv(),
          CivColor.Rose + "A control block in " + hit.getTown().getName() + " has been destroyed!");
    }
  }
Beispiel #7
0
  public void onControlBlockDestroy(
      ControlPoint cp, World world, Player player, StructureBlock hit) {
    // Should always have a resident and a town at this point.
    Resident attacker = CivGlobal.getResident(player);

    ItemManager.setTypeId(hit.getCoord().getLocation().getBlock(), CivData.AIR);
    world.playSound(hit.getCoord().getLocation(), Sound.ANVIL_BREAK, 1.0f, -1.0f);
    world.playSound(hit.getCoord().getLocation(), Sound.EXPLODE, 1.0f, 1.0f);

    FireworkEffect effect =
        FireworkEffect.builder()
            .with(Type.BURST)
            .withColor(Color.YELLOW)
            .withColor(Color.RED)
            .withTrail()
            .withFlicker()
            .build();
    FireworkEffectPlayer fePlayer = new FireworkEffectPlayer();
    for (int i = 0; i < 3; i++) {
      try {
        fePlayer.playFirework(world, hit.getCoord().getLocation(), effect);
      } catch (Exception e) {
        e.printStackTrace();
      }
    }

    boolean allDestroyed = true;
    for (ControlPoint c : this.controlPoints.values()) {
      if (c.isDestroyed() == false) {
        allDestroyed = false;
        break;
      }
    }
    CivMessage.sendTownSound(hit.getTown(), Sound.AMBIENCE_CAVE, 1.0f, 0.5f);

    if (allDestroyed) {

      if (this.getTown().getCiv().getCapitolName().equals(this.getTown().getName())) {
        CivMessage.global(
            CivColor.LightBlue
                + ChatColor.BOLD
                + "The civilization of "
                + this.getTown().getCiv().getName()
                + " has been conquered by "
                + attacker.getCiv().getName()
                + "!");
        for (Town town : this.getTown().getCiv().getTowns()) {
          town.defeated = true;
        }

        War.transferDefeated(this.getTown().getCiv(), attacker.getTown().getCiv());
        WarStats.logCapturedCiv(attacker.getTown().getCiv(), this.getTown().getCiv());
        War.saveDefeatedCiv(this.getCiv(), attacker.getTown().getCiv());

        if (CivGlobal.isCasualMode()) {
          HashMap<Integer, ItemStack> leftovers =
              player
                  .getInventory()
                  .addItem(
                      this.getCiv()
                          .getRandomLeaderSkull("Victory Over " + this.getCiv().getName() + "!"));
          for (ItemStack stack : leftovers.values()) {
            player.getWorld().dropItem(player.getLocation(), stack);
          }
        }

      } else {
        CivMessage.global(
            CivColor.Yellow
                + ChatColor.BOLD
                + "The town of "
                + getTown().getName()
                + " in "
                + this.getCiv().getName()
                + " has been conquered by "
                + attacker.getCiv().getName()
                + "!");
        // this.getTown().onDefeat(attacker.getTown().getCiv());
        this.getTown().defeated = true;
        // War.defeatedTowns.put(this.getTown().getName(), attacker.getTown().getCiv());
        WarStats.logCapturedTown(attacker.getTown().getCiv(), this.getTown());
        War.saveDefeatedTown(this.getTown().getName(), attacker.getTown().getCiv());
      }

    } else {
      CivMessage.sendTown(
          hit.getTown(),
          CivColor.Rose + "One of our Town Hall's Control Points has been destroyed!");
      CivMessage.sendCiv(
          attacker.getTown().getCiv(),
          CivColor.LightGreen
              + "We've destroyed a control block in "
              + hit.getTown().getName()
              + "!");
      CivMessage.sendCiv(
          hit.getTown().getCiv(),
          CivColor.Rose + "A control block in " + hit.getTown().getName() + " has been destroyed!");
    }
  }