Beispiel #1
0
  @Override
  public void setPlayers(PlayerInfo[] value) {
    // set header label indicating how many players are still needed
    String labelText = "";
    if (value.length == NUMBER_OF_PLAYERS) {
      labelText = "This game is ready to go!";
      addAiButton.setEnabled(false);
    } else {
      labelText = ("Waiting for Players: Need " + (NUMBER_OF_PLAYERS - value.length) + " more");
      addAiButton.setEnabled(true);
    }

    label.setText(labelText);

    // the center panel contains the individual player panels
    center.removeAll();

    // build an individual player panel and add it to the center panel
    for (int i = 0; i < value.length; i++) {
      String builtString = (i + 1) + " " + value[i].getName();
      JPanel playerPanel = new JPanel();
      playerPanel.setLayout(new FlowLayout(FlowLayout.LEFT)); // left justify the text in the panel
      playerPanel.setPreferredSize(new Dimension(200, 50));
      playerPanel.setBackground(
          value[i].getColor().getJavaColor()); // set the background color of the player
      JLabel playerLabel = new JLabel(builtString, SwingConstants.LEFT); // justify the text left
      FontUtils.setFont(playerLabel, LABEL_TEXT_SIZE);
      playerPanel.add(playerLabel);
      center.add(playerPanel);

      // add space between player panels
      Dimension minSize = new Dimension(5, 10);
      Dimension prefSize = new Dimension(5, 10);
      Dimension maxSize = new Dimension(Short.MAX_VALUE, 10);
      center.add(new Box.Filler(minSize, prefSize, maxSize));
    }
  }
Beispiel #2
0
  public PlayerWaitingView() {

    this.setOpaque(true);
    this.setLayout(new BorderLayout());
    this.setBorder(BorderFactory.createLineBorder(Color.black, BORDER_WIDTH));

    // set the heading at the top of the pane
    label = new JLabel("Player Waiting View");
    FontUtils.setFont(label, LABEL_TEXT_SIZE);
    this.add(label, BorderLayout.NORTH);

    // create the center panel that displays player info
    center = new JPanel();
    center.setLayout(new BoxLayout(center, BoxLayout.Y_AXIS));
    this.add(center, BorderLayout.CENTER);

    // create the AI panel for the bottom of the pane
    aiPanel = new JPanel();
    aiPanel.setLayout(new BoxLayout(aiPanel, BoxLayout.Y_AXIS));

    // create the AI type panel
    JPanel aiTypePanel = new JPanel();
    aiTypePanel.setLayout(new BoxLayout(aiTypePanel, BoxLayout.X_AXIS));

    aiTypePanel.add(Box.createHorizontalGlue());

    JLabel aiTypeLabel = new JLabel("Select AI Type:");
    FontUtils.setFont(aiTypeLabel, AI_TEXT_SIZE);
    aiTypePanel.add(aiTypeLabel);

    aiTypePanel.add(Box.createRigidArea(new Dimension(5, 0)));

    aiModel = new SpinnerListModel();
    aiChoices = new JSpinner(aiModel);
    ((JSpinner.DefaultEditor) aiChoices.getEditor()).getTextField().setEditable(false);
    FontUtils.setFont(aiChoices, AI_TEXT_SIZE);
    aiTypePanel.add(aiChoices);

    aiTypePanel.add(Box.createHorizontalGlue());

    aiPanel.add(aiTypePanel);

    aiPanel.add(Box.createRigidArea(new Dimension(0, 10)));

    // create the AI button panel
    JPanel aiButtonPanel = new JPanel();
    aiButtonPanel.setLayout(new BoxLayout(aiButtonPanel, BoxLayout.X_AXIS));

    aiButtonPanel.add(Box.createHorizontalGlue());

    addAiButton = new JButton("Add a computer player");
    addAiButton.addActionListener(actionListener);
    FontUtils.setFont(addAiButton, BUTTON_TEXT_SIZE);
    aiButtonPanel.add(addAiButton);

    aiButtonPanel.add(Box.createHorizontalGlue());

    aiPanel.add(aiButtonPanel);

    aiPanel.add(Box.createRigidArea(new Dimension(0, 10)));

    // add the AI panel
    this.add(aiPanel, BorderLayout.SOUTH);
  }