Beispiel #1
0
  @EventHandler
  public void preInit(FMLPreInitializationEvent event) {

    FMLCommonHandler.instance().bus().register(new KeyHandler());
    ConfigurationHandler.init(
        new File(
            event.getModConfigurationDirectory().getAbsolutePath()
                + File.separator
                + this.author
                + "'s mods"
                + File.separator
                + this.modid
                + ".cfg"));
    proxy.registerKeyBindings();
    NetworkRegistry.INSTANCE.registerGuiHandler(instance, proxy);

    EntityRegistry.registerModEntity(EntityMudBall.class, "Mud Ball", ++mudID, this, 64, 10, true);
    EntityRegistry.registerModEntity(
        EntityClayBall.class, "Clay Ball", ++clayID, this, 64, 10, true);
    LoadMod.load();

    GameRegistry.registerWorldGenerator(new ClayWorldgen(), 0);
  }
Beispiel #2
0
 @EventHandler
 public void load(FMLInitializationEvent event) {
   proxy.registerRenderers();
 }