Beispiel #1
0
 public void beginStep() {
   super.beginStep();
   if (Game.glContextExists() && !sprite.hasAnimation("IDLE")) {
     loadMapSprites();
   }
   if (path != null) {
     String name;
     if (rX > 0) name = "left";
     else if (rX < 0) name = "right";
     else if (rY > 0) name = "up";
     else name = "down";
     sprite.setAnimation(name);
   }
   renderDepth = calcRenderDepth();
 }