Beispiel #1
0
  @Override
  public boolean writeGeneric() {
    charCount = client.getCharacters().size();
    create(Opcodes.SMSG_CHAR_ENUM, 350 * charCount + 10, null);

    put((byte) charCount);

    for (int atChar = 0; atChar < charCount; atChar++) {
      Char currentChar = client.getCharacters().get(atChar);
      packet.order(ByteOrder.BIG_ENDIAN);
      putLong(currentChar.getGUID()); // PlayerGuid;
      packet.order(ByteOrder.LITTLE_ENDIAN);
      putString(currentChar.getCharName()); // name
      put((byte) currentChar.getCharRace()); // Race;
      put((byte) currentChar.getCharClass()); // Class;
      put((byte) 1); // Gender;
      put((byte) 1); // Skin;
      put((byte) 4); // Face;
      put((byte) 5); // Hair Style;
      put((byte) 0); // Hair Color;
      put((byte) 0); // Facial Hair;
      put((byte) 60); // Level;
      putInt(0); // Zone ID;
      putInt(currentChar.getMapID());
      putFloat(currentChar.getPosition().getX()); // X
      putFloat(currentChar.getPosition().getY()); // Y
      putFloat(currentChar.getPosition().getZ()); // Z
      // Guild ID
      if (client.getVersion() != ClientVersion.VERSION_CATA
          && client.getVersion() != ClientVersion.VERSION_MOP) putInt(0);
      else putLong(0);
      putInt(0); // Character Flags;
      if (client.getVersion() == ClientVersion.VERSION_BC) put((byte) 0); // Login Flags;
      else {
        putInt(0); // Login Flags;
        put((byte) 0); // Is Customize Pending?;
      }

      putInt(0); // Pet DisplayID;
      putInt(0); // Pet Level;
      putInt(0); // Pet FamilyID;

      int EQUIPMENT_SLOT_END = 19;
      if (client.getVersion() == ClientVersion.VERSION_WOTLK) EQUIPMENT_SLOT_END++;

      for (int itemSlot = 0; itemSlot < EQUIPMENT_SLOT_END; ++itemSlot) {
        putInt(0); // Item DisplayID;
        put((byte) 0); // Item Inventory Type;
        if (client.getVersion() != ClientVersion.VERSION_BC
            && client.getVersion() != ClientVersion.VERSION_VANILLA) putInt(1); // Item EnchantID;
      }

      if (client.getVersion() != ClientVersion.VERSION_BC
          && client.getVersion() != ClientVersion.VERSION_VANILLA) {
        int bagCount = 3;
        if (client.getVersion() != ClientVersion.VERSION_CATA) bagCount++;
        for (int c = 0; c < bagCount; c++) { // In 3.3.3 they added 3x new uint32 uint8 uint32
          putInt(0); // bag;
          put((byte) 18); // slot;
          putInt(1); // enchant?;
        }
      } else {
        putInt(0); // first bag display id
        put((byte) 0); // first bag inventory type
      }

      if (client.getVersion() == ClientVersion.VERSION_BC) putInt(0); // enchant?
    }

    wrap();
    return true;
  }
Beispiel #2
0
  @Override
  public boolean writeMoP() { // 5.3.0a
    int charSize = 0;
    int charCount = client.getCharacters().size();

    // if no characters we still need space to send
    if (charCount == 0) {
      charSize = 350;
    } else {
      charSize = 350 * charCount;
    }

    create(Opcodes.SMSG_CHAR_ENUM, charSize, null);

    BitPack bitPack = new BitPack(this);

    bitPack.write(1);

    bitPack.write(charCount, 16);

    if (charCount != 0) {
      for (int c = 0; c < charCount; c++) {
        Char currentChar = client.getCharacters().get(c);
        String name = currentChar.getCharName();

        bitPack.setGuid(currentChar.getGUID());
        bitPack.setGuildGuid(0);

        bitPack.writeGuidMask(new byte[] {1});
        bitPack.writeGuildGuidMask(new byte[] {5, 7, 6});
        bitPack.writeGuidMask(new byte[] {5});
        bitPack.writeGuildGuidMask(new byte[] {3});
        bitPack.writeGuidMask(new byte[] {2});
        bitPack.writeGuildGuidMask(new byte[] {4});
        bitPack.writeGuidMask(new byte[] {7});

        try {
          bitPack.write(name.getBytes("US-ASCII").length, 6);
        } catch (UnsupportedEncodingException e) {
          e.printStackTrace();
        }

        bitPack.write(false); // login cinematic
        bitPack.writeGuildGuidMask(new byte[] {1});
        bitPack.writeGuidMask(new byte[] {4});
        bitPack.writeGuildGuidMask(new byte[] {2, 0});
        bitPack.writeGuidMask(new byte[] {6, 3, 0});
      }

      bitPack.write(0, 21);
      bitPack.flush();

      for (int c = 0; c < charCount; c++) {

        Char currentChar = client.getCharacters().get(c);
        String name = currentChar.getCharName();
        bitPack.setGuid(currentChar.getGUID());
        bitPack.setGuildGuid(0);

        bitPack.writeGuidBytes(new byte[] {4});

        this.put((byte) currentChar.getCharRace());

        bitPack.writeGuidBytes(new byte[] {6});
        bitPack.writeGuildGuidBytes(new byte[] {1});

        this.put((byte) 0);
        this.put(currentChar.getCharHairStyle()); // hair style

        bitPack.writeGuildGuidBytes(new byte[] {6});
        bitPack.writeGuidBytes(new byte[] {3});

        this.putFloat(currentChar.getPosition().getX());
        this.putInt(0); // CharacterFlags TODO: check

        bitPack.writeGuildGuidBytes(new byte[] {0});

        this.putInt(0); // pet level
        this.putInt(currentChar.getMapID()); // map

        bitPack.writeGuildGuidBytes(new byte[] {7});

        this.putInt(0); // customize flags

        bitPack.writeGuildGuidBytes(new byte[] {4});
        bitPack.writeGuidBytes(new byte[] {2, 5});

        this.putFloat(currentChar.getPosition().getY());
        this.putInt(0); // pet family

        try {
          this.put(name.getBytes("US-ASCII"));
        } catch (UnsupportedEncodingException e) {
          e.printStackTrace();
        }

        this.putInt(0); // pet display id

        bitPack.writeGuildGuidBytes(new byte[] {3});
        bitPack.writeGuidBytes(new byte[] {7});

        this.put(currentChar.getCharLevel()); // level

        bitPack.writeGuidBytes(new byte[] {1});
        bitPack.writeGuildGuidBytes(new byte[] {2});

        // Not implemented
        for (int j = 0; j < 23; j++) {
          this.putInt(0);
          this.putInt(0);
          this.put((byte) 0);
        }

        this.putFloat(currentChar.getPosition().getZ());
        this.putInt(0); // zone
        this.put(currentChar.getCharFacialHair()); // facial hair
        this.put(currentChar.getCharClass());

        bitPack.writeGuildGuidBytes(new byte[] {5});

        this.put(currentChar.getCharSkinColor()); // skin
        this.put(currentChar.getCharGender()); // gender
        this.put(currentChar.getCharFaceStyle()); // face

        bitPack.writeGuidBytes(new byte[] {0});

        this.put(currentChar.getCharHairColor()); // hair color
      }

    } else {
      bitPack.write(0, 21);
      bitPack.flush();
    }

    this.wrap();

    return true;
  }