public static void vertical(Kernel1D_F32 kernel, GrayF32 input, GrayF32 output) { final float[] dataSrc = input.data; final float[] dataDst = output.data; final float[] dataKer = kernel.data; final int kernelWidth = kernel.getWidth(); final int offsetL = kernel.getOffset(); final int offsetR = kernelWidth - offsetL - 1; final int imgWidth = output.getWidth(); final int imgHeight = output.getHeight(); final int yEnd = imgHeight - offsetR; for (int y = 0; y < offsetL; y++) { int indexDst = output.startIndex + y * output.stride; int i = input.startIndex + y * input.stride; final int iEnd = i + imgWidth; int kStart = offsetL - y; float weight = 0; for (int k = kStart; k < kernelWidth; k++) { weight += dataKer[k]; } for (; i < iEnd; i++) { float total = 0; int indexSrc = i - y * input.stride; for (int k = kStart; k < kernelWidth; k++, indexSrc += input.stride) { total += (dataSrc[indexSrc]) * dataKer[k]; } dataDst[indexDst++] = (total / weight); } } for (int y = yEnd; y < imgHeight; y++) { int indexDst = output.startIndex + y * output.stride; int i = input.startIndex + y * input.stride; final int iEnd = i + imgWidth; int kEnd = imgHeight - (y - offsetL); float weight = 0; for (int k = 0; k < kEnd; k++) { weight += dataKer[k]; } for (; i < iEnd; i++) { float total = 0; int indexSrc = i - offsetL * input.stride; for (int k = 0; k < kEnd; k++, indexSrc += input.stride) { total += (dataSrc[indexSrc]) * dataKer[k]; } dataDst[indexDst++] = (total / weight); } } }
public static void horizontal(Kernel1D_F32 kernel, GrayF32 input, GrayF32 output) { final float[] dataSrc = input.data; final float[] dataDst = output.data; final float[] dataKer = kernel.data; final int kernelWidth = kernel.getWidth(); final int offsetL = kernel.getOffset(); final int offsetR = kernelWidth - offsetL - 1; final int width = input.getWidth(); final int height = input.getHeight(); for (int i = 0; i < height; i++) { int indexDest = output.startIndex + i * output.stride; int j = input.startIndex + i * input.stride; final int jStart = j; int jEnd = j + offsetL; for (; j < jEnd; j++) { float total = 0; float weight = 0; int indexSrc = jStart; for (int k = kernelWidth - (offsetR + 1 + j - jStart); k < kernelWidth; k++) { float w = dataKer[k]; weight += w; total += (dataSrc[indexSrc++]) * w; } dataDst[indexDest++] = (total / weight); } j += width - (offsetL + offsetR); indexDest += width - (offsetL + offsetR); jEnd = jStart + width; for (; j < jEnd; j++) { float total = 0; float weight = 0; int indexSrc = j - offsetL; final int kEnd = jEnd - indexSrc; for (int k = 0; k < kEnd; k++) { float w = dataKer[k]; weight += w; total += (dataSrc[indexSrc++]) * w; } dataDst[indexDest++] = (total / weight); } } }
public static void convolve(Kernel2D_F32 kernel, GrayF32 input, GrayF32 output) { final float[] dataSrc = input.data; final float[] dataDst = output.data; final float[] dataKer = kernel.data; final int kernelWidth = kernel.getWidth(); final int offsetL = kernel.getOffset(); final int offsetR = kernelWidth - offsetL - 1; final int width = input.getWidth(); final int height = input.getHeight(); // convolve across the left and right borders for (int y = 0; y < height; y++) { int minI = y >= offsetL ? -offsetL : -y; int maxI = y < height - offsetR ? offsetR : height - y - 1; int indexDst = output.startIndex + y * output.stride; for (int x = 0; x < offsetL; x++) { float total = 0; float weight = 0; for (int i = minI; i <= maxI; i++) { int indexSrc = input.startIndex + (y + i) * input.stride + x; int indexKer = (i + offsetL) * kernelWidth; for (int j = -x; j <= offsetR; j++) { float w = dataKer[indexKer + j + offsetL]; weight += w; total += (dataSrc[indexSrc + j]) * w; } } dataDst[indexDst++] = (total / weight); } indexDst = output.startIndex + y * output.stride + width - offsetR; for (int x = width - offsetR; x < width; x++) { int maxJ = width - x - 1; float total = 0; float weight = 0; for (int i = minI; i <= maxI; i++) { int indexSrc = input.startIndex + (y + i) * input.stride + x; int indexKer = (i + offsetL) * kernelWidth; for (int j = -offsetL; j <= maxJ; j++) { float w = dataKer[indexKer + j + offsetL]; weight += w; total += (dataSrc[indexSrc + j]) * w; } } dataDst[indexDst++] = (total / weight); } } // convolve across the top border while avoiding convolving the corners again for (int y = 0; y < offsetL; y++) { int indexDst = output.startIndex + y * output.stride + offsetL; for (int x = offsetL; x < width - offsetR; x++) { float total = 0; float weight = 0; for (int i = -y; i <= offsetR; i++) { int indexSrc = input.startIndex + (y + i) * input.stride + x; int indexKer = (i + offsetL) * kernelWidth; for (int j = -offsetL; j <= offsetR; j++) { float w = dataKer[indexKer + j + offsetL]; weight += w; total += (dataSrc[indexSrc + j]) * w; } } dataDst[indexDst++] = (total / weight); } } // convolve across the bottom border for (int y = height - offsetR; y < height; y++) { int maxI = height - y - 1; int indexDst = output.startIndex + y * output.stride + offsetL; for (int x = offsetL; x < width - offsetR; x++) { float total = 0; float weight = 0; for (int i = -offsetL; i <= maxI; i++) { int indexSrc = input.startIndex + (y + i) * input.stride + x; int indexKer = (i + offsetL) * kernelWidth; for (int j = -offsetL; j <= offsetR; j++) { float w = dataKer[indexKer + j + offsetL]; weight += w; total += (dataSrc[indexSrc + j]) * w; } } dataDst[indexDst++] = (total / weight); } } }