Beispiel #1
0
  public void run() {
    while (true) {
      if (rc.getType() == RobotType.SOLDIER) {
        switch (corner) {
          case 1:
            Utilities.MoveMapLocation(rc, new MapLocation(2, 2), true);
            break;
          case 2:
            Utilities.MoveMapLocation(rc, new MapLocation(rc.getMapWidth() - 3, 2), true);
            break;
          case 3:
            Utilities.MoveMapLocation(rc, new MapLocation(2, rc.getMapHeight() - 3), true);
            break;
          default:
            Utilities.MoveMapLocation(
                rc, new MapLocation(rc.getMapWidth() - 3, rc.getMapHeight() - 3), true);
            break;
        }

        if (rc.isActive()) {
          try {
            rc.construct(RobotType.PASTR);
          } catch (Exception e) {
          }
        }
      }
    }
  }
Beispiel #2
0
  public static MapLocation spotOfSensorTower(RobotController rc) {
    rand = new Random();
    MapLocation target = null;

    int corner = Utilities.findBestCorner(rc);

    switch (corner) {
      case 1:
        target = new MapLocation(5, 5);
        break;
      case 2:
        target = new MapLocation(rc.getMapWidth() - 6, 5);
        break;
      case 3:
        target = new MapLocation(5, rc.getMapHeight() - 6);
        break;
      default:
        target = new MapLocation(rc.getMapWidth() - 6, rc.getMapHeight() - 6);
        break;
    }

    Direction dir = directions[rand.nextInt(8)];
    // make sure we don't try to build on a void space
    while (rc.senseTerrainTile(target).equals(TerrainTile.VOID)) {
      target = target.add(dir);
      dir = directions[rand.nextInt(8)];
    }

    return target;
  }
Beispiel #3
0
  // this method will advance one square towards a target and try to avoid enemies as much as
  // possible
  public static void avoidEnemiesMove(RobotController rc, MapLocation target) {
    try {
      // first we will find all enemy bots near us
      GameObject[] nearByBots = rc.senseNearbyGameObjects(Robot.class, 15, rc.getTeam().opponent());
      Direction direction = rc.getLocation().directionTo(target);

      // if we don't see anything then lets head towards target
      if (nearByBots.length == 0) {
        // rc.setIndicatorString(2, "No enemies detected");
        // rc.setIndicatorString(1, "x: "+target.x + " y: " + target.y);
        direction = rc.getLocation().directionTo(target);
        if (rc.canMove(direction)) // &&
        // !rc.senseTerrainTile(rc.getLocation().add(direction).add(direction)).equals(TerrainTile.VOID))
        {
          if (rc.isActive()) {
            rc.move(direction);
          }
        } else {
          MapLocation target2 = rc.getLocation().add(direction);
          if (rc.senseTerrainTile(target2).equals(TerrainTile.VOID)) {
            int j = 0;
            while (rc.senseTerrainTile(target2).equals(TerrainTile.VOID)) {
              rc.setIndicatorString(0, "" + j);
              j++;

              target2 = target2.add(direction);
            }
            Utilities.MoveMapLocation(rc, target2, false);
          }
          /*
          int distanceRight = 0;
          int distanceLeft = 0;
             direction = direction.rotateRight();
             while (!rc.canMove(direction) && rc.senseTerrainTile(rc.getLocation().add(direction)).equals(TerrainTile.VOID))
             {
                 direction = direction.rotateRight();
             }
             if (rc.isActive())
             {
                 if (rc.canMove(direction))
                 {
                     rc.move(direction);
                 }
             }
             */
        }
      }
      // otherwise we need to avoid them
      else {
        rc.setIndicatorString(2, "Avoiding enemies");
        rc.setIndicatorString(1, "Numb of Enemies: " + nearByBots.length);
        // now we will calculate the distance form all 5 spots towards are target and the distance
        // from that spot to all enemies we can see
        // we will pick the one with the greatest distance
        int[] distancesToLocations = new int[5];

        for (int k = 0; k < distancesToLocations.length; k++) {
          distancesToLocations[k] = 0;
        }
        MapLocation spot;
        Direction newDir;

        // first we look 90 to our right
        newDir = direction.rotateRight().rotateRight();
        for (int j = 0; j < 5; j++) {
          if (rc.canMove(newDir)) {
            spot = rc.getLocation().add(newDir);
            for (int i = 0; i < nearByBots.length; i++) {
              // System.out.println("entering for loop");
              distancesToLocations[j] += spot.distanceSquaredTo(rc.senseLocationOf(nearByBots[i]));
            }
          } else {
            distancesToLocations[j] = -123;
          }
          // every time through the loop we look one further to the left
          newDir.rotateLeft();
        }

        int indexOfLargest = 0;
        int largest = distancesToLocations[0];
        for (int j = 1; j < distancesToLocations.length; j++) {
          if (largest < distancesToLocations[j]) {
            indexOfLargest = j;
            largest = distancesToLocations[j];
          }
        }

        // now we orientate newDir to the right spot
        newDir = direction.rotateRight().rotateRight();
        for (int i = 0; i <= indexOfLargest; i++) {
          newDir = newDir.rotateLeft();
        }

        while (!rc.isActive()) {
          rc.yield();
        }

        // now we can finally move
        if (rc.isActive()) {
          if (rc.canMove(newDir)) {
            rc.move(newDir);
          }
        }
      }
    } catch (Exception e) {
      e.printStackTrace();
    }
  }