Beispiel #1
0
  public static Bitmap[] load(String src, int width, int height) {
    Bitmap[] texture = null;
    InputStream is = null;
    AssetManager am = resources.getAssets();
    String[] nameOfBoxs = null;

    try {
      nameOfBoxs = am.list(src);
    } catch (IOException e) {
      Log.d("GraphicMaster", "Culd not find folder " + src);
    }

    Log.d("GraphicMaster", "NameOfBoxs.length = " + nameOfBoxs.length);
    texture = new Bitmap[nameOfBoxs.length];

    for (int i = 0; i < nameOfBoxs.length; i++) {
      try {
        is = resources.getAssets().open(src + "/" + nameOfBoxs[i]);

        texture[i] = BitmapFactory.decodeStream(is);

        /*	if(width > 0 && height > 0)
        texture[i] = Bitmap.createScaledBitmap(texture[i], width, height, false);*/

        Log.d(
            "GraphicMaster",
            "Scaled from "
                + new Integer((int) (texture[i].getWidth())).toString()
                + " "
                + new Integer((int) (texture[i].getHeight())).toString()
                + " to "
                + new Integer((int) (texture[i].getWidth() * GameSettings.widthM)).toString()
                + " "
                + new Integer((int) (GameSettings.heightM * texture[i].getWidth())).toString());

        Log.d(
            "GraphicMaster",
            "Scale"
                + new Double(GameSettings.widthM).toString()
                + " "
                + new Double(GameSettings.heightM).toString());

        if (GameSettings.widthM != 1 && GameSettings.heightM != 1)
          texture[i] =
              Bitmap.createScaledBitmap(
                  texture[i],
                  (int) (texture[i].getWidth() * GameSettings.widthM),
                  (int) (texture[i].getHeight() * GameSettings.heightM),
                  false);

      } catch (IOException e) {
        Log.d("GraphicMaster", "Culd not read: " + src + nameOfBoxs[i]);
      }
    }

    return texture;
  }
Beispiel #2
0
  /**
   * Draw the symbol.
   *
   * @param ytop The ylocation (in pixels) where the top of the staff starts.
   */
  public void Draw(Canvas canvas, Paint paint, int ytop) {
    if (!candraw) return;

    canvas.translate(getWidth() - getMinWidth(), 0);
    Bitmap numer = images[numerator];
    Bitmap denom = images[denominator];

    /* Scale the image width to match the height */
    int imgheight = SheetMusic.NoteHeight * 2;
    int imgwidth = numer.getWidth() * imgheight / numer.getHeight();
    Rect src = new Rect(0, 0, numer.getWidth(), numer.getHeight());
    Rect dest = new Rect(0, ytop, imgwidth, ytop + imgheight);
    canvas.drawBitmap(numer, src, dest, paint);

    src = new Rect(0, 0, denom.getWidth(), denom.getHeight());
    dest =
        new Rect(
            0,
            ytop + SheetMusic.NoteHeight * 2,
            imgwidth,
            ytop + SheetMusic.NoteHeight * 2 + imgheight);
    canvas.drawBitmap(denom, src, dest, paint);
    canvas.translate(-(getWidth() - getMinWidth()), 0);
  }