@Override public void loop() { if (estadoSprite == 0) { long intervalo = System.currentTimeMillis() - inicio; if (nonoBepi.fadeEnded() && intervalo > 4000) { estadoSprite = 1; nonoBepi.fadeOut(1000); } } else { if (nonoBepi.fadeEnded()) { vrGameManager.setCurrentScene(1); } } }
@Override public void init() { setSceneBackgroundColor(1f, 1f, 1f); nonoBepi = createSprite(R.drawable.nono, 1, 1); nonoBepi.fadeIn(1000); inicio = System.currentTimeMillis(); nonoBepi.vrPosition.fX = AGScreenManager.iScreenWidth / 2; nonoBepi.vrPosition.fY = AGScreenManager.iScreenHeight / 2; nonoBepi.setScreenPercent(60, 40); Som.somIntro(); }