Beispiel #1
0
 private GLabel prompt(String endGame) {
   GLabel prompt = new GLabel(endGame);
   prompt.setFont("Times-Bold-50");
   double x = (WIDTH - prompt.getWidth()) / 2;
   double y = HEIGHT * 4.0 / 5.0;
   prompt.setLocation(x, y);
   return prompt;
 }
  public void showMessage(String message) {
    pausePlay();

    gameMessage.setLabel(message);
    gameMessage.setLocation(
        WIDTH / 2 - gameMessage.getWidth() / 2, HEIGHT / 2 - gameMessage.getHeight() / 2);

    add(gameMessage);
  }
 private void paint_label() {
   /*  Write an inscription in the lower right corner of the window
    *  From the window width and subtract the width of the label we get the start
    *  point of the X inscription. (similar to height)
    */
   GLabel label = new GLabel("Flag of " + COUNTRY, FLAG_WIDTH, getHeight());
   label.setFont(new Font("Tamoha", Font.BOLD, 18));
   label.setLocation((getWidth() - label.getWidth()), (getHeight() - label.getHeight() / 2));
   add(label);
 }
 /** The method accepts a string and displays the green text in the center of the screen */
 private GLabel createMessage(String message) {
   GLabel text = new GLabel(message);
   text.setFont("Arial Black-20");
   text.setColor(Color.GREEN);
   double x = (WIDTH - text.getWidth()) / 2;
   double y = (HEIGHT - text.getDescent()) / 2;
   text.setLocation(x, y);
   add(text);
   return text;
 }
 /** Displays the amount of points on the screen in text form */
 private GLabel createScore(String score) {
   GLabel text = new GLabel(score);
   text.setFont("Arial Black-12");
   text.setColor(Color.black);
   double x = (WIDTH - text.getWidth()) / 2;
   double y = HEIGHT - text.getDescent();
   text.setLocation(x, y);
   add(text);
   return text;
 }
Beispiel #6
0
 public GLabel makeLetterLabel(int numDivs) {
   boolean get = randgen.nextBoolean();
   String ga;
   if (get) ga = "G";
   else ga = "A";
   GLabel getOrAvoid = new GLabel(ga);
   getOrAvoid.setFont(new Font("Cambria", Font.BOLD, 24));
   double locx = randgen.nextDouble(INDENT, getWidth() - getOrAvoid.getWidth());
   int whichdiv = randgen.nextInt(1, numDivs);
   double locy = whichdiv * getHeight() / numDivs;
   getOrAvoid.setLocation(locx, locy);
   return getOrAvoid;
 }
  public void restartGame() {
    getGCanvas().removeAll();

    lives = NTURNS;
    bricksRemaining = NBRICK_ROWS * NBRICKS_PER_ROW;

    Color[] colors = {Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN};

    int xOffset = BRICK_SEP / 2;
    int yOffset = BRICK_Y_OFFSET;

    for (int row = 0; row < NBRICK_ROWS; row++) {
      Color color = colors[(int) ((double) colors.length / (double) NBRICK_ROWS * row)];

      for (int col = 0; col < NBRICKS_PER_ROW; col++) {
        BreakoutBrick rect =
            new BreakoutBrick(
                col * BRICK_WIDTH + col * BRICK_SEP + xOffset,
                row * BRICK_HEIGHT + row * BRICK_SEP + yOffset,
                BRICK_WIDTH,
                BRICK_HEIGHT);
        rect.setColor(color);
        rect.setFilled(true);

        add(rect);
      }
    }

    paddle =
        new BreakoutPaddle(
            WIDTH / 2 - PADDLE_WIDTH / 2,
            HEIGHT - PADDLE_HEIGHT - PADDLE_Y_OFFSET,
            PADDLE_WIDTH,
            PADDLE_HEIGHT);
    add(paddle);

    ball = new BreakoutBall(WIDTH / 2 - BALL_RADIUS, HEIGHT / 2 - BALL_RADIUS, BALL_RADIUS);
    add(ball);

    lifeDisplay.setLabel(String.format("Lives remaining: %d", lives));
    lifeDisplay.setLocation(WIDTH - lifeDisplay.getWidth() - 10, lifeDisplay.getHeight() + 10);
    add(lifeDisplay);

    resumePlay();
  }
Beispiel #8
0
 private GLabel showLifeCount(int life) {
   GLabel lifeCount = new GLabel("Life Count: " + life);
   lifeCount.setFont("Times-15");
   lifeCount.setLocation(10, lifeCount.getAscent() + 10);
   return lifeCount;
 }