/**
   * Hides the given message inside the specified image.
   *
   * <p>The image will be given to you as a GImage of some size, and the message will be specified
   * as a boolean array of pixels, where each white pixel is denoted false and each black pixel is
   * denoted true.
   *
   * <p>The message should be hidden in the image by adjusting the red channel of all the pixels in
   * the original image. For each pixel in the original image, you should make the red channel an
   * even number if the message color is white at that position, and odd otherwise.
   *
   * <p>You can assume that the dimensions of the message and the image are the same.
   *
   * <p>
   *
   * @param message The message to hide.
   * @param source The source image.
   * @return A GImage whose pixels have the message hidden within it.
   */
  public static GImage hideMessage(boolean[][] message, GImage source) {
    int[][] pixels = source.getPixelArray();

    for (int row = 0; row < pixels.length; row++) {
      for (int col = 0; col < pixels[row].length; col++) {
        /* Extract the green and blue components and write them back, changing the
         * red component.
         */
        int red = GImage.getRed(pixels[row][col]);
        int green = GImage.getGreen(pixels[row][col]);
        int blue = GImage.getBlue(pixels[row][col]);
        if (message[row][col]) {
          if (red % 2 == 0) { // If the secret pixel is black, make the red channel odd
            red++;
          }
        } else {
          if (red % 2 != 0) { // If the secret pixel is white, make the red channel even
            red++;
          }
          if (red > 255) {
            red -= 2;
          }
        }

        pixels[row][col] = GImage.createRGBPixel(red, green, blue);
      }
    }
    return new GImage(pixels);
  }
  private static int redToEven(int pixel) { // в НЕЧЕТНЫЙ
    int oldRed = GImage.getRed(pixel);
    int newRed;

    if (oldRed % 2 == 1) { // нечетный
      newRed = oldRed;
    } else { // если четный
      newRed = oldRed + 1;
    }

    return GImage.createRGBPixel(
        newRed, GImage.getGreen(pixel), GImage.getBlue(pixel), GImage.getAlpha(pixel));
  }
  /**
   * Given a GImage containing a hidden message, finds the hidden message contained within it and
   * returns a boolean array containing that message.
   *
   * <p>A message has been hidden in the input image as follows. For each pixel in the image, if
   * that pixel has a red component that is an even number, the message value at that pixel is
   * false. If the red component is an odd number, the message value at that pixel is true.
   *
   * @param source The image containing the hidden message.
   * @return The hidden message, expressed as a boolean array.
   */
  public static boolean[][] findMessage(GImage source) {
    int[][] image = source.getPixelArray();

    boolean[][] result = new boolean[image.length][image[0].length];

    for (int i = 0; i < image.length; i++) {
      for (int j = 0; j < image[0].length; j++) {
        result[i][j] = ((GImage.getRed(image[i][j]) % 2) != 0);
      }
    }

    return result;
  }
 /**
  * Given a GImage containing a hidden message, finds the hidden message contained within it and
  * returns a boolean array containing that message.
  *
  * <p>A message has been hidden in the input image as follows. For each pixel in the image, if
  * that pixel has a red component that is an even number, the message value at that pixel is
  * false. If the red component is an odd number, the message value at that pixel is true.
  *
  * @param source The image containing the hidden message.
  * @return The hidden message, expressed as a boolean array.
  */
 public static boolean[][] findMessage(GImage source) {
   int[][] pixels = source.getPixelArray();
   boolean[][] bwImage = new boolean[pixels.length][];
   for (int row = 0; row < pixels.length; row++) {
     bwImage[row] = new boolean[pixels[row].length];
     for (int col = 0; col < pixels[row].length; col++) {
       int red = GImage.getRed(pixels[row][col]);
       bwImage[row][col] =
           red % 2 == 0
               ? false
               : true; // recover the hidden message by returning a boolean[][] containing the
                       // pixels of the hidden image
     }
   }
   return bwImage;
 }
  public static GImage toGrayscale(GImage image) {
    int[][] pixels = image.getPixelArray();

    for (int row = 0; row < pixels.length; ++row) {
      for (int col = 0; col < pixels[row].length; ++col) {
        int intensity =
            (int)
                (0.3D * (double) GImage.getRed(pixels[row][col])
                    + 0.59D * (double) GImage.getGreen(pixels[row][col])
                    + 0.11D * (double) GImage.getBlue(pixels[row][col])
                    + 0.5D);
        pixels[row][col] = GImage.createRGBPixel(intensity, intensity, intensity);
      }
    }

    return new GImage(pixels);
  }
Beispiel #6
0
  /**
   * change the image of this die to show a particular value
   *
   * @param value the value to be displayed on the die face
   */
  public void displayValue(int value) {
    // grab pixel array for the large image of all die faces
    int[][] dicePixelArray_ = diceGImage.getPixelArray();

    // create a pixelArray for the die face that is to be displayed, that is of the right size
    int[][] diePixelArray = new int[DIE_HEIGHT][DIE_WIDTH];

    // fill the card pixel array with the appropriate pixels from the dice pixel array
    for (int row = 0; row < DIE_HEIGHT; row++) {
      for (int col = 0; col < DIE_WIDTH; col++) {
        diePixelArray[row][col] = dicePixelArray_[row][(value - 1) * DIE_WIDTH + col];
      }
    }

    // reset this image to one constructed from the card pixel array
    GImage dieGImage = new GImage(diePixelArray);
    this.setImage(dieGImage.getImage());
  }
  public static int[][] imageToLuminances(int[][] pixels) {
    int[][] luminances = new int[pixels.length][pixels[0].length];

    for (int row = 0; row < pixels.length; ++row) {
      for (int col = 0; col < pixels[row].length; ++col) {
        luminances[row][col] = GImage.getRed(pixels[row][col]);
      }
    }

    return luminances;
  }
  /**
   * Hides the given message inside the specified image.
   *
   * <p>The image will be given to you as a GImage of some size, and the message will be specified
   * as a boolean array of pixels, where each white pixel is denoted false and each black pixel is
   * denoted true.
   *
   * <p>The message should be hidden in the image by adjusting the red channel of all the pixels in
   * the original image. For each pixel in the original image, you should make the red channel an
   * even number if the message color is white at that position, and odd otherwise.
   *
   * <p>You can assume that the dimensions of the message and the image are the same.
   *
   * <p>
   *
   * @param message The message to hide.
   * @param source The source image.
   * @return A GImage whose pixels have the message hidden within it.
   */
  public static GImage hideMessage(boolean[][] message, GImage source) {
    int[][] image = source.getPixelArray();
    int[][] secretImageArray = new int[image.length][image[0].length];

    for (int i = 0; i < image.length; i++) {
      for (int j = 0; j < image[0].length; j++) {
        if (message[i][j]) {
          // сделать красный канал нечетным
          secretImageArray[i][j] = redToEven(image[i][j]);
        } else {
          // сделать красный канал четным
          secretImageArray[i][j] = redToOdd(image[i][j]);
        }
      }
    }

    return new GImage(secretImageArray);
  }
Beispiel #9
0
  /**
   * Create a new die image, that displays a given value on its face and is positioned at (0,0)
   *
   * @param value the value to be displayed on the die face
   */
  public GDieImage(int value) {
    // must invoke super constructor first, so create a temporary 1x1 image, we will reset it
    // momentarily
    super(new int[1][1]);

    if (!isDiceImageLoaded) {
      // get the image of all die faces from the dice.png resource, and store in a static variable
      // update isDiceImageLoaded accordingly
      diceGImage = new GImage(new int[1][1]);
      InputStream diceInputStream = this.getClass().getResourceAsStream("dice.png");
      try {
        Image diceImage = ImageIO.read(diceInputStream);
        diceGImage.setImage(diceImage);
        isDiceImageLoaded = true;
      } catch (IOException e) {
        System.out.println("There was a problem loading the dice image");
      }
    }

    // display the right die-face picture for this value
    displayValue(value);
  }
Beispiel #10
0
  public QuickLevel() {
    QuickLevel = new GImage(MediaTools.loadImage("spritesheets/Levels/QuickLevel.gif"), 0, 0);
    add(QuickLevel);
    QuickLevel.setSize(QuickLevel.getWidth() * 2, QuickLevel.getHeight() * 2);
    GRect G0 = new GRect(492.0, -1.0, 97.0, 409.0);
    QuickGround.add(G0);
    GRect G1 = new GRect(625.0, 338.0, 128.0, 145.0);
    QuickGround.add(G1);
    GRect G2 = new GRect(589.0, 371.0, 293.0, 82.0);
    QuickGround.add(G2);
    GRect G3 = new GRect(945.0, 369.0, 448.0, 83.0);
    QuickGround.add(G3);
    GRect G4 = new GRect(1137.0, 338.0, 256.0, 65.0);
    QuickGround.add(G4);
    GRect G5 = new GRect(1490.0, 370.0, 416.0, 109.0);
    QuickGround.add(G5);
    GRect G6 = new GRect(1970.0, 307.0, 381.0, 223.0);
    QuickGround.add(G6);
    GRect G7 = new GRect(1978.0, 507.0, 118.0, 443.0);
    QuickGround.add(G7);
    GRect G8 = new GRect(2092.0, 658.0, 67.0, 96.0);
    QuickGround.add(G8);
    GRect G10 = new GRect(2094.0, 852.0, 1409.0, 82.0);
    QuickGround.add(G10);
    GRect G11 = new GRect(2228.0, 596.0, 443.0, 93.0);
    QuickGround.add(G11);
    GRect G12 = new GRect(2484.0, 307.0, 315.0, 286.0);
    QuickGround.add(G12);
    GRect G13 = new GRect(2526.0, 15.0, 100.0, 295.0);
    QuickGround.add(G13);
    GRect G14 = new GRect(3697.0, 828.0, 199.0, 25.0);
    QuickGround.add(G14);
    GRect G15 = new GRect(3693.0, 827.0, 177.0, 146.0);
    QuickGround.add(G15);
    GRect G16 = new GRect(3940.0, 804.0, 27.0, 87.0);
    QuickGround.add(G16);
    GRect G17 = new GRect(4038.0, 804.0, 28.0, 98.0);
    QuickGround.add(G17);
    GRect G18 = new GRect(4130.0, 805.0, 27.0, 103.0);
    QuickGround.add(G18);
    GRect G19 = new GRect(4227.0, 804.0, 27.0, 115.0);
    QuickGround.add(G19);
    GRect G20 = new GRect(4322.0, 805.0, 27.0, 95.0);
    QuickGround.add(G20);
    GRect G21 = new GRect(4416.0, 805.0, 27.0, 106.0);
    QuickGround.add(G21);
    GRect G22 = new GRect(4511.0, 805.0, 28.0, 95.0);
    QuickGround.add(G22);
    GRect G23 = new GRect(4591.0, 788.0, 315.0, 173.0);
    QuickGround.add(G23);
    GRect G25 = new GRect(4905.0, 795.0, 319.0, 98.0);
    QuickGround.add(G25);
    GRect G26 = new GRect(5226.0, 792.0, 193.0, 81.0);
    QuickGround.add(G26);
    GRect G27 = new GRect(5423.0, 794.0, 1883.0, 89.0);
    QuickGround.add(G27);
    GRect G28 = new GRect(7112.0, 728.0, 172.0, 83.0);
    QuickGround.add(G28);
    GRect G29 = new GRect(7178.0, 665.0, 337.0, 152.0);
    QuickGround.add(G29);
    GRect G30 = new GRect(7511.0, 729.0, 1202.0, 96.0);
    QuickGround.add(G30);
    GRect G31 = new GRect(8638.0, 250.0, 200.0, 480.0);
    QuickGround.add(G31);
    GRect G32 = new GRect(7582.0, 353.0, 605.0, 246.0);
    QuickGround.add(G32);
    GRect G33 = new GRect(6602.0, 591.0, 121.0, 74.0);
    QuickGround.add(G33);
    GRect G34 = new GRect(6091.0, 590.0, 252.0, 73.0);
    QuickGround.add(G34);
    GRect G35 = new GRect(3566.0, 855.0, 59.0, 98.0);
    QuickGround.add(G35);

    GRect Check1 = new GRect(3134.0, 538.0, 368.0, 316.0);
    QuickCheck.add(Check1);
    GRect Check2 = new GRect(7584.0, 585.0, 603.0, 164.0);
    QuickCheck.add(Check2);

    GRect Death1 = new GRect(580.0, 451.0, 1469.0, 88.0);
    QuickFalltoDeath.add(Death1);
    GRect Death2 = new GRect(3496.0, 932.0, 289.0, 87.0);
    QuickFalltoDeath.add(Death2);
    GRect Death3 = new GRect(3869.0, 860.0, 725.0, 34.0);
    QuickFalltoDeath.add(Death3);

    GRect Met0 = new GRect(944.0, 59.0, 550.0, 313.0);
    Metzone.add(Met0);
    GRect Met1 = new GRect(1000.0, 76.0, 550.0, 315.0);
    Metzone.add(Met1);
    GRect Met2 = new GRect(1113.0, 87.0, 550.0, 302.0);
    Metzone.add(Met2);
    GRect Met3 = new GRect(1181.0, 64.0, 550.0, 323.0);
    Metzone.add(Met3);
    GRect Met4 = new GRect(1959.0, 103.0, 550.0, 194.0);
    Metzone.add(Met4);
    GRect Met5 = new GRect(2144.0, 84.0, 550.0, 227.0);
    Metzone.add(Met5);
    GRect Met6 = new GRect(2109.0, 295.0, 550.0, 304.0);
    Metzone.add(Met6);
    GRect Met8 = new GRect(2232.0, 676.0, 550.0, 217.0);
    Metzone.add(Met8);
    GRect Met9 = new GRect(2778.0, 524.0, 550.0, 332.0);
    Metzone.add(Met9);
    GRect Met11 = new GRect(4554.0, 531.0, 550.0, 265.0);
    Metzone.add(Met11);

    GRect Sniper0 = new GRect(976.0, 192.0, 500.0, 190.0);
    Sniperzone.add(Sniper0);
    //	GRect Sniper1 = new GRect( 1313.0, 141.0, 600.0, 145.0);
    // Sniperzone.add(Sniper1);
    GRect Sniper2 = new GRect(1977.0, 135.0, 550.0, 158.0);
    Sniperzone.add(Sniper2);
    GRect Sniper3 = new GRect(2157.0, 688.0, 550.0, 185.0);
    Sniperzone.add(Sniper3);
    GRect Sniper4 = new GRect(2667.0, 613.0, 550.0, 245.0);
    Sniperzone.add(Sniper4);
    GRect Sniper5 = new GRect(3299.0, 579.0, 550.0, 269.0);
    Sniperzone.add(Sniper5);
    GRect Sniper6 = new GRect(3936.0, 617.0, 550.0, 153.0);
    Sniperzone.add(Sniper6);
    GRect Sniper7 = new GRect(3899.0, 512.0, 690.0, 284.0);
    Sniperzone.add(Sniper7);
    GRect Sniper8 = new GRect(4619.0, 562.0, 515.0, 223.0);
    Sniperzone.add(Sniper8);
    GRect Sniper9 = new GRect(5222.0, 576.0, 550.0, 207.0);
    Sniperzone.add(Sniper9);
    GRect Sniper10 = new GRect(5747.0, 605.0, 562.0, 176.0);
    Sniperzone.add(Sniper10);
    GRect Sniper11 = new GRect(6251.0, 597.0, 531.0, 192.0);
    Sniperzone.add(Sniper11);
    GRect Sniper12 = new GRect(6518.0, 593.0, 504.0, 196.0);
    Sniperzone.add(Sniper12);
    GRect Sniper13 = new GRect(7112.0, 472.0, 550.0, 184.0);
    Sniperzone.add(Sniper13);

    GRect Mosquit0 = new GRect(962.0, 119.0, 527.0, 223.0);
    MosquitoZone.add(Mosquit0);
    GRect Mosquit1 = new GRect(1367.0, 201.0, 508.0, 199.0);
    MosquitoZone.add(Mosquit1);
    GRect Mosquit2 = new GRect(1975.0, 133.0, 500.0, 167.0);
    MosquitoZone.add(Mosquit2);
    GRect Mosquit3 = new GRect(2416.0, 692.0, 551.0, 170.0);
    MosquitoZone.add(Mosquit3);
    GRect Mosquit5 = new GRect(3023.0, 615.0, 550.0, 233.0);
    MosquitoZone.add(Mosquit5);
    GRect Mosquit6 = new GRect(3696.0, 649.0, 558.0, 186.0);
    MosquitoZone.add(Mosquit6);
    GRect Mosquit7 = new GRect(4017.0, 649.0, 595.0, 169.0);
    MosquitoZone.add(Mosquit7);
    GRect Mosquit8 = new GRect(4292.0, 635.0, 542.0, 180.0);
    MosquitoZone.add(Mosquit8);
    GRect Mosquit9 = new GRect(4586.0, 623.0, 550.0, 196.0);
    MosquitoZone.add(Mosquit9);
    GRect Mosquit10 = new GRect(5171.0, 642.0, 550.0, 160.0);
    MosquitoZone.add(Mosquit10);
    GRect Mosquit11 = new GRect(5606.0, 619.0, 550.0, 183.0);
    MosquitoZone.add(Mosquit11);
    GRect Mosquit12 = new GRect(6069.0, 623.0, 578.0, 176.0);
    MosquitoZone.add(Mosquit12);
    GRect Mosquit13 = new GRect(6528.0, 611.0, 577.0, 195.0);
    MosquitoZone.add(Mosquit13);
    GRect Mosquit14 = new GRect(6789.0, 572.0, 560.0, 250.0);
    MosquitoZone.add(Mosquit14);

    GRect Nade1 = new GRect(1100.0, 113.0, 554.0, 320.0);
    NadeZone.add(Nade1);
    GRect Nade2 = new GRect(1618.0, 129.0, 550.0, 265.0);
    NadeZone.add(Nade2);
    GRect Nade3 = new GRect(2067.0, 97.0, 550.0, 236.0);
    NadeZone.add(Nade3);
    GRect Nade4 = new GRect(2228.0, 683.0, 617.0, 159.0);
    NadeZone.add(Nade4);
    GRect Nade5 = new GRect(2807.0, 552.0, 510.0, 283.0);
    NadeZone.add(Nade5);
    GRect Nade6 = new GRect(3998.0, 531.0, 515.0, 255.0);
    NadeZone.add(Nade6);
    GRect Nade7 = new GRect(4342.0, 553.0, 495.0, 215.0);
    NadeZone.add(Nade7);
    GRect Nade8 = new GRect(4597.0, 574.0, 503.0, 212.0);
    NadeZone.add(Nade8);
    GRect Nade9 = new GRect(4879.0, 516.0, 550.0, 259.0);
    NadeZone.add(Nade9);
    GRect Nade10 = new GRect(5210.0, 490.0, 550.0, 293.0);
    NadeZone.add(Nade10);
    GRect Nade11 = new GRect(5648.0, 501.0, 576.0, 276.0);
    NadeZone.add(Nade11);
    GRect Nade12 = new GRect(6443.0, 542.0, 550.0, 217.0);
    NadeZone.add(Nade12);
    GRect Nade13 = new GRect(7088.0, 456.0, 547.0, 209.0);
    NadeZone.add(Nade13);

    GRect boss = new GRect(8191.0, 405.0, 550.0, 321.0);
    BossC.add(boss);
  }