public SettingScreen(MyMainGame game) {
    // TODO Auto-generated constructor stub
    this.mGame = game;
    mBatch = new SpriteBatch();
    String music = "";
    String sound = "";
    isSelected = false;
    GameUtils.setInputProcessor(mInput);
    if (GameUtils.getInstance().music) {
      music = "Music: ON";
    } else {
      music = "Music: OFF";
    }

    if (GameUtils.getInstance().sound) {
      sound = "Sound: ON";
    } else {
      sound = "Sound: OFF";
    }
    Gdx.graphics.setContinuousRendering(false);
    Gdx.graphics.requestRendering();
    background = TextureManager.getInstance().textureBackgroundOutGame;
    selector = TextureManager.getInstance().textureMainMenuSelector;
    txtTitle = new TextWrapper("Settings", new Vector2(120, 520));
    txtMusic = new TextWrapper(music, new Vector2(150, 450));
    txtSound = new TextWrapper(sound, new Vector2(150, 400));
    txtBack = new TextWrapper("Back", new Vector2(150, 350));
    selector_Y = (int) txtMusic.position.y - 35;
  }
 public ChooseLevel(MyMainGame game) {
   this.mGame = game;
   isSelected = false;
   mSpriteBatch = new SpriteBatch();
   Gdx.graphics.setContinuousRendering(false);
   Gdx.graphics.requestRendering();
   GameUtils.setInputProcessor(mInputP);
   mTextureBackground = TextureManager.getInstance().textureBackgroundOutGame;
   mTextureSelector = TextureManager.getInstance().textureMainMenuSelector;
   mTxtChooseTitle = new TextWrapper("Choose level", new Vector2(120, 520));
   mTxtEasy = new TextWrapper("Easy", new Vector2(150, 450));
   mTxtNormal = new TextWrapper("Normal", new Vector2(150, 400));
   mTxtHard = new TextWrapper("Hard", new Vector2(150, 350));
   mTxtExit = new TextWrapper("Back", new Vector2(150, 300));
   selector_Y = (int) mTxtEasy.position.y - 35;
 }