public static void load() { if (!City.loaded) { City.terrain = new Terrain(); terrain.defense = 1; terrain.mountain = false; terrain.moveCost = 1; terrain.name = "CITY"; animations = new Animation[Skirmish.playerCount + 1]; for (int i = 0; i < Skirmish.playerCount + 1; i++) { animations[i] = new Animation("./res/art/structures/city.png", i, 16, 16); } Structure.structures.add(new City(-1)); City.loaded = true; } }