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Java Team.ordinal Beispiele
Programmiersprache:
Java
Klasse / Typ:
Team
Methode / Funktion:
ordinal
Beispiele auf hotexamples.com:
1
Java Team.ordinal - 1 Beispiele gefunden
. Dies sind die am besten bewerteten Java Beispiele für die
Team.ordinal
, die aus Open Source-Projekten extrahiert wurden. Sie können Beispiele bewerten, um die Qualität der Beispiele zu verbessern.
Häufig verwendete Methoden
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Verbergen
getPlayers(12)
getScore(11)
getName(10)
opponent(9)
addPlayer(7)
getWins(6)
setWins(5)
getTeamName(4)
setName(4)
getId(4)
name(3)
getColor(3)
getChatColor(3)
getTeamRegistrations(3)
setScore(3)
removePlayer(3)
getTeamId(3)
equals(3)
teamName(2)
getScrumMasterId(2)
getFighters(2)
addScore(2)
getLeader(2)
setActive(2)
setScrumMasterId(2)
teamPreview(2)
setDescription(2)
getProductOwnerId(2)
setProductOwnerId(2)
teamId(2)
getTeamMember(2)
setTeamId(2)
getByte(2)
getActivePokemon(2)
setUserList(2)
isOnTeam(2)
getUserList(2)
size(2)
hasStealthRocks(1)
setCost_center(1)
setConference(1)
setColor(1)
setClient(1)
setCity(1)
handlePacket(1)
saveTeam(1)
hasWon(1)
isAlive(1)
setAbbr(1)
matchResult(1)
Häufig verwendete Methoden
getPlayers (12)
getScore (11)
getName (10)
opponent (9)
addPlayer (7)
getWins (6)
setWins (5)
getTeamName (4)
setName (4)
getId (4)
Häufig verwendete Methoden
name (3)
getColor (3)
getChatColor (3)
getTeamRegistrations (3)
setScore (3)
removePlayer (3)
getTeamId (3)
equals (3)
teamName (2)
getScrumMasterId (2)
getFighters (2)
addScore (2)
getLeader (2)
setActive (2)
setScrumMasterId (2)
teamPreview (2)
setDescription (2)
getProductOwnerId (2)
setProductOwnerId (2)
teamId (2)
Häufig verwendete Methoden
getFighters (2)
addScore (2)
getLeader (2)
setActive (2)
setScrumMasterId (2)
teamPreview (2)
setDescription (2)
getProductOwnerId (2)
setProductOwnerId (2)
teamId (2)
getTeamMember (2)
setTeamId (2)
getByte (2)
getActivePokemon (2)
setUserList (2)
isOnTeam (2)
getUserList (2)
size (2)
hasStealthRocks (1)
setCost_center (1)
setConference (1)
setColor (1)
setClient (1)
setCity (1)
handlePacket (1)
saveTeam (1)
hasWon (1)
isAlive (1)
setAbbr (1)
matchResult (1)
Häufig verwendete Methoden
getTeamMember (2)
setTeamId (2)
getByte (2)
getActivePokemon (2)
setUserList (2)
isOnTeam (2)
getUserList (2)
size (2)
hasStealthRocks (1)
setCost_center (1)
setConference (1)
setColor (1)
setClient (1)
setCity (1)
handlePacket (1)
saveTeam (1)
hasWon (1)
isAlive (1)
setAbbr (1)
matchResult (1)
isFriendlyFire (1)
resetTeam (1)
ordinal (1)
makeTeam (1)
teamSize (1)
setmName (1)
setKey (1)
setDivision (1)
setShortName (1)
setmBonusPoints (1)
set_teamName (1)
set_name4 (1)
set_name3 (1)
set_name2 (1)
set_name1 (1)
setWin (1)
setTeam_name (1)
setTeam_id (1)
setTeamName (1)
setTeamID (1)
Beispiel #1
0
Datei anzeigen
Datei:
AbstractDrawObject.java
Projekt:
GiselleBeltran/battlecode-client
@Override public int hashCode() { return type.ordinal() + 561 * team.ordinal(); }
x