public void draw() {
      // Draw outer (border) rectangle
      DrawingHelper.drawFilledRectangle(
          new Rect(
              (int) (DrawingHelper.getGameViewWidth() * .8f) - 6,
              0,
              DrawingHelper.getGameViewWidth(),
              (int) (DrawingHelper.getGameViewHeight() * .2f) + 6),
          Color.BLUE,
          100);

      // Draw inner rectangle
      DrawingHelper.drawFilledRectangle(
          new Rect(
              (int) (DrawingHelper.getGameViewWidth() * .8f),
              3,
              DrawingHelper.getGameViewWidth() - 3,
              (int) (DrawingHelper.getGameViewHeight() * .2f)),
          Color.BLACK,
          100);

      ArrayList<AsteroidType> gameAsteroids = AsteroidsGameModel.getInstance().getAsteroidTypes();
      SpaceShip ship = AsteroidsGameModel.getInstance().getSpaceShip();

      // Calculate and draw position for the ship

      float xScaledAndShifted =
          (ship.getXPosition() * .2f) * mXDimension / mGame.getCurrentLevel().getWidth()
              +
              //                    mXPosition +
              (DrawingHelper.getGameViewWidth() * .8f);
      float yScaledAndShifted =
          (ship.getYPosition() * .2f) * mYDimension / mGame.getCurrentLevel().getHeight(); /*+
                    mYPosition;*/
      DrawingHelper.drawPoint(
          new PointF(xScaledAndShifted, yScaledAndShifted), 3, Color.GREEN, 255);

      // Calculate position for the asteroids

      for (AsteroidType a : gameAsteroids) {
        float xScaleShift =
            (a.getPosition().x * .2f) * mXDimension / mGame.getCurrentLevel().getWidth()
                +
                //                    mXPosition +
                (DrawingHelper.getGameViewWidth() * .8f);
        float yScaleShift =
            (a.getPosition().y * .2f) * mYDimension / mGame.getCurrentLevel().getHeight(); /*+
                    mYPosition;*/
        DrawingHelper.drawPoint(new PointF(xScaleShift, yScaleShift), 4, Color.RED, 255);
      }
    }