@Override
 public boolean touchDown(int screenX, int screenY, int pointer, int button) {
   if (button == Input.Buttons.LEFT) {
     Simulation.get().addObstacle(screenX, Settings.WORLD_MAX_Y - screenY);
   } else if (button == Input.Buttons.RIGHT) {
     Simulation.get().removeObstacle(screenX, Settings.WORLD_MAX_Y - screenY);
   }
   return true;
 }