Beispiel #1
0
  private static boolean ruleMatchOnAncestors(
      Selector selector, int selPartPos, List<SvgContainer> ancestors, int ancestorsPos) {
    SimpleSelector sel = selector.get(selPartPos);
    SvgElementBase obj = (SvgElementBase) ancestors.get(ancestorsPos);

    if (!selectorMatch(sel, ancestors, ancestorsPos, obj)) return false;

    // Selector part matched, check its combinator
    if (sel.combinator == Combinator.DESCENDANT) {
      if (selPartPos == 0) return true;
      // Search up the ancestors list for a node that matches the next selector
      while (ancestorsPos > 0) {
        if (ruleMatchOnAncestors(selector, selPartPos - 1, ancestors, --ancestorsPos)) return true;
      }
      return false;
    } else if (sel.combinator == Combinator.CHILD) {
      return ruleMatchOnAncestors(selector, selPartPos - 1, ancestors, ancestorsPos - 1);
    } else // if (sel.combinator == Combinator.FOLLOWS)
    {
      int childPos = getChildPosition(ancestors, ancestorsPos, obj);
      if (childPos <= 0) return false;
      SvgElementBase prevSibling = (SvgElementBase) obj.parent.getChildren().get(childPos - 1);
      return ruleMatch(selector, selPartPos - 1, ancestors, ancestorsPos, prevSibling);
    }
  }
Beispiel #2
0
  /*
   * Used by renderer to check if a CSS rule matches the current element.
   */
  protected static boolean ruleMatch(Selector selector, SvgElementBase obj) {
    // Build the list of ancestor objects
    List<SvgContainer> ancestors = new ArrayList<SvgContainer>();
    SvgContainer parent = obj.parent;
    while (parent != null) {
      ancestors.add(0, parent);
      parent = ((SvgObject) parent).parent;
    }

    int ancestorsPos = ancestors.size() - 1;

    // Check the most common case first as a shortcut.
    if (selector.size() == 1) return selectorMatch(selector.get(0), ancestors, ancestorsPos, obj);

    // We start at the last part of the selector and loop back through the parts
    // Get the next selector part
    return ruleMatch(selector, selector.size() - 1, ancestors, ancestorsPos, obj);
  }