private void effect_main_region_A_tr0() { exitSequence_main_region_A(); sCInterface.b = ((sCInterface.x += 1) == 2 && (sCInterface.x *= 2) == 4); enterSequence_main_region_A_default(); }
public void init() { for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.x = 1; sCInterface.b = false; }