Beispiel #1
0
  public void fire() {
    if (gun_curBullet_num <= 0) {
      return;
    }
    if (System.currentTimeMillis() - preFiretime < 200) { // 控制发射频率
      return;
    }
    preFiretime = System.currentTimeMillis();
    firebulletIndex = (firebulletIndex + 1) % MAX_BULLET_NUM;
    Playerbullet bulletLeft = bullets[firebulletIndex];
    bulletLeft.status = Playerbullet.SHOW;
    bulletLeft.x = player.x + 4;
    bulletLeft.y = player.y;
    firebulletIndex = (firebulletIndex + 1) % MAX_BULLET_NUM;
    Playerbullet bulletRight = bullets[firebulletIndex];
    bulletRight.status = Playerbullet.SHOW;
    bulletRight.x = player.x + player.width - 4;
    bulletRight.y = player.y;

    // 播放子弹发射音效
    player.context.mSoundPlayer.playSound(R.raw.gun_sound);

    gun_curBullet_num--;
  }