Beispiel #1
0
	/**
	 * Called when a player dies or disconnects.
	 * @param wasDisconnected true on disconnects, false on normal deaths.
	 */
	public void playerStateChanged(PlayerStateEvent pse)
	{
		if (pse.getStateChanged() == PlayerStateEvent.STATE_INVALID)
			removePlayer((Player)pse.getPlayer());
	}