Beispiel #1
1
  @Override
  public void update(GameContainer container, int delta) throws SlickException {
    Projectile proj;
    playerNextPos = inputHandler.playerInput(player, container.getInput(), delta, sound);
    entity.update(delta, sound);
    if (!isBlocked(playerNextPos, player.getWidth(), player.getHeight())) {
      player.setCoord(playerNextPos);
    }

    player.logic();

    for (int i = 0; i < projectiles.size(); i++) {
      proj = projectiles.get(i);
      proj.update(delta);
      if (isBlocked(proj.pos, proj.getWidth(), proj.getHeight())) {
        projectiles.remove(i);
        sound.playSound(collisionSound);
      } else if (proj.collidesWith(entity) && proj.getOwner() == player) {
        proj.damage(entity);
        projectiles.remove(i);
      } else if (proj.collidesWith(player) && proj.getOwner() == entity) {
        proj.damage(player);
        projectiles.remove(i);
      }
    }
  }
Beispiel #2
0
  // Sets the location for NPCs to move towards
  public void NPCTarget(Stage s, ArrayList<NPC> npc, Player p) {

    int playerx = p.getX();
    int playery = p.getY();
    int viewrange = 100;
    int npcx;
    int npcy;

    int randnext = 0;

    // For each npc
    for (NPC n : npc) {

      // Get X/Y
      npcx = n.getX();
      npcy = n.getY();
      randnext = rand.nextInt(10);

      // If npc has nowhere to go
      if (n.getMoveticks() == 0 || (n.getGotox() == n.getX() && n.getGotoy() == n.getY())) {

        // Set random amount of movements
        n.setMoveticks(rand.nextInt(150));
        // Set a direction
        n.setDirection(rand.nextInt(4));

        n.setGotox(0);
        n.setGotoy(0);
      }

      // check if the player is within view range and move
      if ((playery >= npcy && playery <= npcy + viewrange
              || playery <= npcy && playery >= npcy - viewrange)
          && playerx > (npcx + n.getWidth())
          && playerx <= (npcx + viewrange)) {

        n.setGotox(p.getX() + (p.getWidth() / 2));
        n.setGotoy(p.getY() + (p.getHeight() / 2));
      }

      if ((playery >= npcy && playery <= npcy + viewrange
              || playery <= npcy && playery >= npcy - viewrange)
          && (playerx + p.getWidth()) < npcx
          && playerx > (npcx - viewrange)) {

        n.setGotox(p.getX() + (p.getWidth() / 2));
        n.setGotoy(p.getY() + (p.getHeight() / 2));
      }
    }
  }
Beispiel #3
0
  /** Tests for getWidth. */
  @Test
  public void testgetWidth() {
    Player bob = PlayerTestHelper.createPlayer("bob");
    assertThat(bob.getWidth(), is(1.0));
    assertThat(bob.get("width"), is("1"));

    assertThat(bob.getHeight(), is(1.0));
    assertThat(bob.get("height"), is("1"));

    Player george = Player.createZeroLevelPlayer("george2", null);
    assertThat(george.getWidth(), is(1.0));
    assertThat(george.get("width"), is("1"));

    assertThat(george.getHeight(), is(1.0));
    assertThat(george.get("height"), is("1"));
  }
 public void render(ShaderHandler sh, DisplaySetup d, DataUtils util) {
   for (int i = 0; i < size(); i++) {
     pellet.changePos(get(i).getPos().x - currentpos.x, get(i).getPos().y - currentpos.y);
     pellet.changeTexture(get(i).getTexid());
     if (get(i).getAnimationWait() > 3) {
       if (get(i).getTexid() < 11) {
         get(i).changeTexid(1);
       } else {
         get(i).setTexid(0);
       }
       get(i).resetWait();
     } else {
       get(i).animationWait();
     }
     currentpos = new Vector2f(get(i).getPos().x, get(i).getPos().y);
     pellet.render(sh, util, 0);
     if (get(i)
         .contains(
             player.getPos(),
             (float) player.getWidth() / Display.getWidth(),
             (float) player.getHeight() / Display.getHeight(),
             d)) {
       parent.score(get(i).getScore());
       remove(i);
     }
   }
 }
 public void drawPowerUpEffect(Graphics g) {
   if (player1.getPower().equals("Magnet")) {
     Image magpic = magnetList.get((int) count % 6);
     g.drawImage(
         magpic,
         player1.getX() - ((magpic.getWidth(null) - player1.getWidth()) / 2),
         player1.getY() - ((magpic.getHeight(null) - player1.getHeight()) / 2),
         magpic.getWidth(null),
         magpic.getHeight(null),
         this);
     count += 0.1;
   } else if (player1.getPower().equals("Ball")) {
     g.drawImage(
         ballPower,
         player1.getX() - ballPower.getWidth(null) / 2 + 17,
         player1.getY() + player1.getHeight() - 20,
         ballPower.getWidth(null),
         ballPower.getHeight(null),
         this);
   } else if (player1.getPower().equals("Sheild")) {
     g.drawImage(
         sheildPower,
         player1.getX() - ((sheildPower.getWidth(null) - player1.getWidth()) / 2),
         player1.getY() - ((sheildPower.getHeight(null) - player1.getHeight()) / 2),
         sheildPower.getWidth(null),
         sheildPower.getHeight(null),
         this);
   } else if (player1.getPower().equals("Umbrella")) {
     g.drawImage(
         umbrellaPower,
         player1.getX() - (umbrellaPower.getWidth(null) / 2) + 20,
         player1.getY() - umbrellaPower.getHeight(null) + 40,
         umbrellaPower.getWidth(null),
         umbrellaPower.getHeight(null),
         this);
   } else if (player1.getPower().equals("")) {
   }
 }
Beispiel #6
0
 public float getHeight() {
   return player.getHeight();
 }
Beispiel #7
0
 private void drawActors(Graphics2D g2d) {
   g2d.setColor(Color.GREEN);
   for (Player actor : actors) {
     g2d.drawRect(actor.getX(), actor.getY(), actor.getWidth(), actor.getHeight());
   }
 }