Beispiel #1
0
 public void renderSimulation(TextureRegion ropeNormalImage, TextureRegion ropeBurnedImage) {
   for (int i = 0; i < nodes.size() - 1; i++) {
     if (nodes.get(i).isActive())
       pathRenderer.renderPathSegment(nodes.get(i), nodes.get(i + 1), ropeBurnedImage);
     else pathRenderer.renderPathSegment(nodes.get(i), nodes.get(i + 1), ropeNormalImage);
   }
   if (!pathRenderer.onceDrawn) {
     pathRenderer.onceDrawn = true;
     //			Helper.println("\n\n");
   }
 }