public void keyPressed(KeyEvent ke) { switch (ke.getKeyCode()) { case KeyEvent.VK_E: autoPlayer.roll2_5 = !autoPlayer.roll2_5; break; case KeyEvent.VK_W: autoPlayer.roll6_9 = !autoPlayer.roll6_9; break; case KeyEvent.VK_A: lightState.L2 = true; break; case KeyEvent.VK_S: lightState.L3 = true; break; case KeyEvent.VK_D: lightState.L4 = true; break; case KeyEvent.VK_F: lightState.L5 = true; break; case KeyEvent.VK_J: lightState.L6 = true; break; case KeyEvent.VK_K: lightState.L7 = true; break; case KeyEvent.VK_L: lightState.L8 = true; break; case KeyEvent.VK_SEMICOLON: lightState.L9 = true; break; case KeyEvent.VK_U: lightState.L10 = true; break; case KeyEvent.VK_I: lightState.L11 = true; break; case KeyEvent.VK_O: lightState.L12 = true; case KeyEvent.VK_P: lightState.L13 = true; } }
public void keyReleased(KeyEvent ke) { switch (ke.getKeyCode()) { case KeyEvent.VK_A: lightState.L2 = false; break; case KeyEvent.VK_S: lightState.L3 = false; break; case KeyEvent.VK_D: lightState.L4 = false; break; case KeyEvent.VK_F: lightState.L5 = false; break; case KeyEvent.VK_J: lightState.L6 = false; break; case KeyEvent.VK_K: lightState.L7 = false; break; case KeyEvent.VK_L: lightState.L8 = false; break; case KeyEvent.VK_SEMICOLON: lightState.L9 = false; break; case KeyEvent.VK_U: lightState.L10 = false; break; case KeyEvent.VK_I: lightState.L11 = false; break; case KeyEvent.VK_O: lightState.L12 = false; case KeyEvent.VK_P: lightState.L13 = false; } }