Beispiel #1
0
  /** Clear the current cells and replace with the indicated starting pattern. */
  public void reset(String patternName) {
    stop = true;
    int temp = generationMax;
    setGenerationCount(0);
    setMaxGenerations(0);
    if (patternName.equals("Random")) {
      theModel.reset(0.5);
    } else if (patternName.equals("R-Pentamino")) {
      theModel.reset(1);
    } else if (patternName.equals("Box")) {
      theModel.reset(2);
    } else if (patternName.equals("X Box")) {
      theModel.reset(3);
    }

    canvas.repaint();
    // runGenerations(); //* Replace this by appropriate use of a thread

    synchronized (canvas) {
      canvas.notifyAll();
      stop = false;
      canvas.repaint();
    }
    setMaxGenerations(temp);
    setGenerationCount(0);
  }
Beispiel #2
0
 /** Set the number of cells in the width & height of the model. */
 public void setModelSize(int newSize) {
   modelSize = newSize;
   theModel.setSize(modelSize);
   sizeDisplay.setText("" + modelSize);
   setGenerationCount(0);
   canvas.repaint();
 }
Beispiel #3
0
  /** The main function for displaying the Life game area. */
  private void paintCanvas(Graphics g) {
    Dimension canvasSize = canvas.getSize();
    int xdelta = canvasSize.width / modelSize;
    if (xdelta == 0) {
      xdelta = 1;
    }
    int ydelta = canvasSize.height / modelSize;
    if (ydelta == 0) {
      ydelta = 1;
    }

    for (int x = 0; x < modelSize; ++x) {
      for (int y = 0; y < modelSize; ++y) {
        int age = theModel.getCell(x, y);
        // System.out.print("("+x+","+y+"): " + age);
        if (generationCount >= 10 && age > 0) {
          age = 1 + 10 * age / generationCount;
        }
        if (age >= 10) {
          age = 9;
        }
        Color c = (age > 0) ? colorMap[age - 1] : Color.black;
        // System.out.println(" " + age + " color: " + c);
        g.setColor(c);
        g.fillRect(x * xdelta, y * ydelta, xdelta, ydelta);
      }
    }
    Thread.yield();
  }
Beispiel #4
0
 /** Compute the next generation. */
 public void nextGeneration() {
   // System.err.println("Computing generation " + generationCount);
   theModel.nextGeneration();
   setGenerationCount(generationCount + 1);
   canvas.repaint();
 }