Beispiel #1
0
  public L1FollowerInstance(L1Npc template, L1NpcInstance target, L1Character master) {
    super(template);

    _master = master;
    setId(IdFactory.getInstance().nextId());

    setMaster(master);
    setX(target.getX());
    setY(target.getY());
    setMap(target.getMapId());
    setHeading(target.getHeading());
    setLightSize(target.getLightSize());

    target.setParalyzed(true);
    target.setDead(true);
    target.deleteMe();

    L1World.getInstance().storeObject(this);
    L1World.getInstance().addVisibleObject(this);
    for (L1PcInstance pc : L1World.getInstance().getRecognizePlayer(this)) {
      onPerceive(pc);
    }

    startAI();
    master.addFollower(this);
  }
Beispiel #2
0
 @Override
 public synchronized void deleteMe() {
   _master.getFollowerList().remove(getId());
   getMap().setPassable(getLocation(), true);
   super.deleteMe();
 }