public static ArrayList<BookletPage> getPagesForStack(ItemStack stack) {
   ArrayList<BookletPage> possiblePages = new ArrayList<BookletPage>();
   for (BookletPage page : InitBooklet.pagesWithItemStackData) {
     if (ItemUtil.contains(page.getItemStacksForPage(), stack, true)) {
       possiblePages.add(page);
     }
   }
   return possiblePages;
 }
  @EventHandler
  public void onAuroraInteract(PlayerInteractEvent e) {
    if (!WorldCheck.isEnabled(e.getPlayer().getWorld())) return;

    if (e.getAction() == Action.LEFT_CLICK_BLOCK
        && e.getClickedBlock().getY() < e.getPlayer().getLocation().getY()
        && ItemUtil.isSword(e.getPlayer().getItemInHand().getType())
        && Races.getMGPlayer(e.getPlayer()).hasAbility(AbilityType.FROST)) {
      AbilityType.FROST.run(e.getPlayer());
    }
    if (e.getAction() == Action.RIGHT_CLICK_AIR
        && PlayerUtil.isInWater(e.getPlayer())
        && ItemUtil.isSword(e.getPlayer().getItemInHand().getType())
        && Races.getMGPlayer(e.getPlayer()).hasAbility(AbilityType.DROWNINGPOOL)) {
      AbilityType.DROWNINGPOOL.run(e.getPlayer());
    }

    if (e.getAction() == Action.LEFT_CLICK_AIR
        && e.getPlayer().getItemInHand().getType() == Material.SNOW_BALL
        && Races.getMGPlayer(e.getPlayer()).hasAbility(AbilityType.TIDALWAVE)) {
      AbilityType.TIDALWAVE.run(e.getPlayer());
    }
  }
Beispiel #3
0
 public static void giveAndEquipItem(Player p, ItemStack itm) {
   if (ItemUtil.isHelmet(itm.getType()) && ItemUtil.isEmpty(p.getInventory().getHelmet())) {
     p.getInventory().setHelmet(itm);
   } else if (ItemUtil.isChestplate(itm.getType())
       && ItemUtil.isEmpty(p.getInventory().getChestplate())) {
     p.getInventory().setChestplate(itm);
   } else if (ItemUtil.isLeggings(itm.getType())
       && ItemUtil.isEmpty(p.getInventory().getLeggings())) {
     p.getInventory().setLeggings(itm);
   } else if (ItemUtil.isBoots(itm.getType()) && ItemUtil.isEmpty(p.getInventory().getBoots())) {
     p.getInventory().setBoots(itm);
   } else {
     if (p.getInventory().getItemInHand() == null
         || p.getInventory().getItemInHand().getType() == Material.AIR) {
       p.getInventory().setItemInHand(itm);
     } else {
       p.getInventory().addItem(itm);
     }
   }
 }