public boolean agentShot(int X, int Y) {
   if (playerHomeGrid.shot(X, Y)) {
     influenceMap.hit(X, Y);
     return true;
   } else {
     influenceMap.miss(X, Y);
     return false;
   }
 }
 public boolean playerShot(int i, int j) {
   return compHomeGrid.shot(i, j);
 }