Beispiel #1
0
 public void update(GameEvent e) {
   this.m_map = e.getMap();
   if (e.getState() == Snake.DEAD) {
     int respond = JOptionPane.showConfirmDialog(this, "Snake is DEAD!!\nPlay again?");
     if (respond == JOptionPane.OK_OPTION) {
       this.m_isBegin = true;
       this.m_body = new GameBody(this, this.m_map, 125);
       System.gc();
     } else if (respond == JOptionPane.CANCEL_OPTION || respond == JOptionPane.NO_OPTION) {
       System.exit(0);
     }
   }
   this.repaint();
 }
Beispiel #2
0
  public void startGame() throws Exception {

    // PLAYER CHECK
    //
    final int playerCount = player.size();
    {
      if (playerCount < 2) {
        throw new Exception("Zu wenig Spieler für ein Spiel.");
      }
      if (playerCount > MAX_PLAYER) {
        throw new Exception("Zu viele Spieler für ein Spiel.");
      }
      if (playerCount < 2 || playerCount > MAX_PLAYER) {
        throw new Exception("Unpassende Spieleranzahl.");
      }
    }

    // FIRST TIME INITIALIZATION
    //
    Thread.currentThread().setName("Game " + this.gameId);
    this.maxStichNr = 32 / player.size();
    gotoGameState(GameState.G0);

    // LOOP FOR 4 PLAYER !!

    for (; ; ) {

      final GameEvent event = getNextEvent(20000);
      pause(50);

      if (event == null) {
        log.info("State=" + gameState + ", waiting for events");
        continue;
      }
      log.info("State=" + gameState + ", event=" + event);

      if (event.getEvent() == EventType.gostate) {
        gameState = event.getState();
      }

      switch (gameState) {

          // -----------------------------------------------------------
        case G0:
          {
            resetSpiel();
            start = new Date();
            selectGeber();

            // Reset clients
            final PlayerCommand pc = new PlayerCommand();
            sendCommandToAllPlayer(CommandCode.gameReset);

            // Initialize clients
            sendGameInfo();
            // 3 Karten für jeden
            for (int i = 0; i < 3; i++) {
              for (Player p : player) {
                assignFreeCardToPlayer(p, false);
              }
            }
            sendPlayerInfo();
            gotoGameState(GameState.G1);
            break;
          }

          // -----------------------------------------------------------
        case G1:
          {
            // 2 Karten für jeden
            original = null;
            for (int i = 0; i < 2; i++) {
              for (Player p : player) {
                assignFreeCardToPlayer(p, p.getId() == this.geber.getId());
              }
            }
            sendPlayerInfo();
            gotoGameState(GameState.G1a);
            break;
          }
          // -----------------------------------------------------------
        case G1a:
          {
            // 3 Karten für jeden
            for (int i = 0; i < 3; i++) {
              for (Player p : player) {
                assignFreeCardToPlayer(p, false);
              }
            }
            sendPlayerInfo();
            gotoGameState(GameState.G2);
            break;
          }
          // -----------------------------------------------------------
        case G2:
          {
            Player p = getPlayerLeftFromGeber(+1);
            sendPlayerCommand(
                p,
                CommandCode.frageOriginal,
                new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
            gameState = GameState.G3;
            break;
          }
          // -----------------------------------------------------------
        case G3:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!");
                Player p = getPlayerLeftFromGeber(+2);
                sendPlayerCommand(
                    p,
                    CommandCode.frageOriginal,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G4;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                trumpfPlayer = getPlayerById(response.getPlayerId());
                trumpfFarbe = original.getFarbe();
                originalSelected = true;
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein");
                gotoGameState(GameState.S0);
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G4:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!");
                Player p = getPlayerLeftFromGeber(+3);
                sendPlayerCommand(
                    p,
                    CommandCode.frageOriginal,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G5;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                trumpfPlayer = getPlayerById(response.getPlayerId());
                trumpfFarbe = original.getFarbe();
                originalSelected = true;
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein");
                gotoGameState(GameState.S0);
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G5:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!");
                Player p = getPlayerLeftFromGeber(+0);
                sendPlayerCommand(
                    p,
                    CommandCode.frageOriginal,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G6;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                trumpfPlayer = getPlayerById(response.getPlayerId());
                trumpfFarbe = original.getFarbe();
                originalSelected = true;
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein");
                gotoGameState(GameState.S0);
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G6:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Weg!");
                Player p = getPlayerLeftFromGeber(+1);
                sendPlayerCommand(
                    p,
                    CommandCode.frageKleines,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G7;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                trumpfPlayer = getPlayerById(response.getPlayerId());
                trumpfFarbe = original.getFarbe();
                originalSelected = true;
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Ich gehe rein");
                gotoGameState(GameState.S0);
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G7:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!");
                Player p = getPlayerLeftFromGeber(+2);
                sendPlayerCommand(
                    p,
                    CommandCode.frageKleines,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G8;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                Player p = getPlayerLeftFromGeber(+1);
                sendPlayerCommand(
                    p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe});
                gameState = GameState.G11;
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G8:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!");
                Player p = getPlayerLeftFromGeber(+3);
                sendPlayerCommand(
                    p,
                    CommandCode.frageKleines,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G9;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                Player p = getPlayerLeftFromGeber(+2);
                sendPlayerCommand(
                    p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe});
                gameState = GameState.G12;
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G9:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!");
                Player p = getPlayerLeftFromGeber(+0);
                sendPlayerCommand(
                    p,
                    CommandCode.frageKleines,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.G10;
              } else if (response.getResponseCode() == ResponseCode.ja) {
                Player p = getPlayerLeftFromGeber(+3);
                sendPlayerCommand(
                    p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe});
                gameState = GameState.G13;
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G10:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.nein) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Noch weg!");
                gotoGameState(GameState.G20);
              } else if (response.getResponseCode() == ResponseCode.ja) {
                Player p = getPlayerLeftFromGeber(+0);
                sendPlayerCommand(
                    p, CommandCode.frageTrumpffarbe, new ResponseCode[] {ResponseCode.waehleFarbe});
                gameState = GameState.G14;
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case G11:
        case G12:
        case G13:
        case G14:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.waehleFarbe) {
                trumpfPlayer = getPlayerById(response.getPlayerId());
                trumpfFarbe = response.getFarbe();
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "spiele " + trumpfFarbe);
                gotoGameState(GameState.S0);
              } else {
                throw new Exception(
                    "Unexpected response: state="
                        + gameState
                        + ", response="
                        + response.getResponseCode());
              }
            }
            break;
          }

          // -----------------------------------------------------------
        case S0:
          {
            originalSelected = true;
            if (playerCount == 2 || playerCount == 3) {
              /** Spieler, der die Trumpf 7 hält, kann mit 'Original' tauschen */
              final PlayCard trumpf7 = getCard(trumpfFarbe, Kartenwert.Sieben);
              final Player trumpf7_owner = trumpf7.getOwner();
              if (trumpf7_owner != null && !original.equals(trumpf7)) {
                sendPlayerCommand(
                    trumpf7_owner,
                    CommandCode.tauscheSieben,
                    new ResponseCode[] {ResponseCode.ja, ResponseCode.nein});
                gameState = GameState.X1;
              }
            } else {
              gotoGameState(GameState.S1);
            }
            break;
          }
          // -----------------------------------------------------------
        case S1:
          {
            if (!areCardsAvailable()) {
              gotoGameState(GameState.S4);
            } else {
              // Neue Runde starten
              final Stich newRound = new Stich();
              newRound.setNr(stichNr.getAndIncrement());
              newRound.setCount(0);
              // In der 1. Runde spielt der Nebenmann auf:
              if (newRound.getStichNr() == 1) {
                newRound.setStarter(getPlayerLeftFromGeber(+1));
              } else {
                newRound.setStarter(getCurrentStich().getWinner());
              }
              stiche.add(newRound);
              // Prepare next step and send out game info
              gotoGameState(GameState.S2);
            }
            break;
          }
          // -----------------------------------------------------------
        case S2:
          {
            final Stich r = getCurrentStich();
            // Nächster Spieler im Uhrzeigersinn:
            final Player p = getPlayerLeftFrom(r.getStarter(), r.getCount());
            this.activePlayer = p;
            sendGameInfo(false);
            sendPlayerInfo();
            sendPlayerCommand(p, CommandCode.spieleKarte, new ResponseCode[] {ResponseCode.play});
            gotoGameState(GameState.S3);
            break;
          }
          // -----------------------------------------------------------
        case S3:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.play) {

                final PlayCard c = getCard(response.getGespielteKarte());
                final Player p = getPlayerById(response.getPlayerId());
                final Stich r = getCurrentStich();

                if (c == null)
                  throw new Exception("card not found: " + response.getGespielteKarte());
                if (p == null) throw new Exception("player not found: " + response.getPlayerId());

                c.setBidNr(r.getCount());
                c.setStichNr(r.getStichNr());

                // TODO: Terz check
                // TODO: Bella check ...
                sendPlayerInfo();

                if (r.getCount() >= playerCount - 1) {
                  // Runde ist beendet
                  calculatePointsInRound(r);
                  log.info("Stich Ende: " + r.toString());
                  gotoGameState(GameState.S1);
                } else {
                  // Weiter auf nächste Karte warten
                  r.setCount(r.getCount() + 1);
                  gotoGameState(GameState.S2);
                }
              }
            }
            break;
          }
          // -----------------------------------------------------------
        case S4:
          {

            // Spielende:
            // Gesamtpunkte, Gewinner berechnen.
            createGameHistoryRecord();

            if (this.spielNr.get() == MAX_RUNDEN) {
              sendGameInfo();
              gotoGameState(GameState.GOV);
            } else {
              gotoGameState(GameState.S5);
            }
            break;
          }
          // -----------------------------------------------------------
        case S5:
          {
            log.info("Game finished.");
            for (Player p : player) {
              if ((System.currentTimeMillis() % 5) == p.getPosition()) {
                sendPlayerMsg(p, "Weiter!");
              }
            }
            sendPlayerInfo();
            sendGameInfo(true);

            // Prepare next game:
            spielNr.incrementAndGet();
            /** TODO: prüfe neue Runde? TODO: prüfe Holz, ... */

            // Restart Game:
            pause(1000);
            gotoGameState(GameState.G0);
            break;
          }

          // -----------------------------------------------------------
        case G20:
          {
            log.info("Alle weg, Karten neu verteilen.");
            pause(1000);
            for (Player p : player) {
              if ((System.currentTimeMillis() % 5) == p.getPosition()) {
                sendPlayerMsg(p, "Neue Karten");
              } else if ((System.currentTimeMillis() % 3) == p.getPosition()) {
                sendPlayerMsg(p, "Mischen");
              }
            }
            // Restart Game:
            pause(1000);
            gotoGameState(GameState.G0);
            break;
          }
          // -----------------------------------------------------------
        case GOV:
          {
            end = new Date();
            log.info("GAME OVER.");
            break;
          }
          // -----------------------------------------------------------
        case X1:
          {
            if (event.getEvent() == EventType.player) {
              final PlayerResponse response = event.getPlayerResponse();
              if (response.getResponseCode() == ResponseCode.ja) {
                sendPlayerMsg(getPlayerById(response.getPlayerId()), "Tausche die 7!");
                PlayCard trumpf7 = getCard(trumpfFarbe, Kartenwert.Sieben);
                PlayCard changeCard = getCard(trumpfFarbe, original.getWert());
                changeCard.setOwner(trumpf7.getOwner());
                trumpf7.setOwner(null);
                original = trumpf7.getKarte();
              }
            }
            gotoGameState(GameState.S1);
            break;
          }
          // -----------------------------------------------------------
        case X2:
          {
            break;
          }
      }
    }
  }