/** Sets global region priority */
 public void setPriority(double p) {
   scenario.priority = p;
 }
 /** Sets the border to the specified list */
 public void setBorder(Point2D.Double[] b) {
   scenario.border = b;
 }
 /** Sets team to the specified agent list */
 public void setAgent(Agent[] arr) {
   scenario.team = new EquiTeam(arr);
 }