public void translateMeshes(final float x, final float y) {
   for (int i = 0, size = this.m_meshes.size(); i < size; ++i) {
     final EntitySprite sprite = this.m_meshes.get(i);
     sprite.setTopLeft(sprite.getTop() - y, sprite.getLeft() - x);
     final EntitySprite sprite2 = this.m_overlayMeshes.get(i);
     sprite2.setTopLeft(sprite2.getTop() - y, sprite2.getLeft() - x);
   }
 }