/** * Build up save data as ESIS tree, then write that out. Makes node with GI = behavior name, same * attributes, and possibly some children. Attributes are cloned, so if you want to stuff * attributes from state, do that before <code>super.save()</code>. Always have {@link * #ATTR_BEHAVIOR} from save (short) classname. */ public ESISNode save() { // if (getAttr(ATTR_BEHAVIOR)==null) putAttr(ATTR_BEHAVIOR, classname_); //NOT getName(), NOT // getClass().getName()); // temporary. X remove BEHAVIOR attribute in favor of name => want // names for things other than behvaior so no way to distinguish be from non-be Map<String, Object> attrs = getAttributes(); if (attrs != null) { Map<String, Object> newattrs = new HashMap<String, Object>(attrs.size()); newattrs.putAll(attrs); attrs = newattrs; } // make copy (ok if inefficient here) ESISNode e = new ESISNode(getName(), attrs); // take ATTR_BEHAVIOR if exists, else use value cached in field e.putAttr( Behavior.ATTR_BEHAVIOR, getAttr( Behavior.ATTR_BEHAVIOR, classname_)); // maintain classname_ in attribute, since few behaviors and above is // disgusting return e; }