Beispiel #1
0
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    super.onUpdate();

    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
    }

    int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

    if (i > 0) {
      Block.blocksList[i].setBlockBoundsBasedOnState(
          this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB axisalignedbb =
          Block.blocksList[i].getCollisionBoundingBoxFromPool(
              this.worldObj, this.xTile, this.yTile, this.zTile);

      if (axisalignedbb != null
          && axisalignedbb.isVecInside(
              this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) {
        this.inGround = true;
      }
    }

    if (this.arrowShake > 0) {
      --this.arrowShake;
    }

    if (this.inGround) {
      int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

      if (j == this.inTile && k == this.inData) {
        ++this.ticksInGround;

        if (this.ticksInGround == 20000) {
          this.setDead();
        }
      } else {
        this.inGround = false;
        this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      }
    } else {
      ++this.ticksInAir;
      Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      Vec3 vec31 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition =
          this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
      vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      vec31 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec31 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(
                    movingobjectposition.hitVec.xCoord,
                    movingobjectposition.hitVec.yCoord,
                    movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.boundingBox
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      int l;
      float f1;

      for (l = 0; l < list.size(); ++l) {
        Entity entity1 = (Entity) list.get(l);

        if (entity1.canBeCollidedWith()
            && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
          f1 = 0.3F;
          AxisAlignedBB axisalignedbb1 =
              entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb1.calculateIntercept(vec3, vec31);

          if (movingobjectposition1 != null) {
            double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

            if (d1 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d1;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null
          && movingobjectposition.entityHit != null
          && movingobjectposition.entityHit instanceof EntityPlayer) {
        EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;

        if (entityplayer.capabilities.disableDamage
            || this.shootingEntity instanceof EntityPlayer
                && !((EntityPlayer) this.shootingEntity).func_96122_a(entityplayer)) {
          movingobjectposition = null;
        }
      }

      float f2;
      float f3;

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage);

          if (this.getIsCritical()) {
            i1 += this.rand.nextInt(i1 / 2 + 2);
          }

          DamageSource damagesource = null;

          if (this.shootingEntity == null) {
            damagesource = DamageSource.causeThrownDamage(this, this);
          } else {
            damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
          }

          if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
            movingobjectposition.entityHit.setFire(5);
          }

          if (Math.random() > 0.5)
            worldObj.addWeatherEffect(
                new EntityLightningBolt(worldObj, (double) posX, (double) posY, (double) posZ));

          if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) {
            if (movingobjectposition.entityHit instanceof EntityLiving) {
              EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit;

              if (this.knockbackStrength > 0) {
                f3 =
                    MathHelper.sqrt_double(
                        this.motionX * this.motionX + this.motionZ * this.motionZ);

                if (f3 > 0.0F) {
                  movingobjectposition.entityHit.addVelocity(
                      this.motionX
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3,
                      0.1D,
                      this.motionZ
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3);
                }
              }

              if (this.shootingEntity != null) {
                EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
              }

              if (this.shootingEntity != null
                  && movingobjectposition.entityHit != this.shootingEntity
                  && movingobjectposition.entityHit instanceof EntityPlayer
                  && this.shootingEntity instanceof EntityPlayerMP) {
                ((EntityPlayerMP) this.shootingEntity)
                    .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
              }
            }

            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          } else {
            this.motionX *= -0.10000000149011612D;
            this.motionY *= -0.10000000149011612D;
            this.motionZ *= -0.10000000149011612D;
            this.rotationYaw += 180.0F;
            this.prevRotationYaw += 180.0F;
            this.ticksInAir = 0;
          }
        } else {
          this.xTile = movingobjectposition.blockX;
          this.yTile = movingobjectposition.blockY;
          this.zTile = movingobjectposition.blockZ;
          this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
          this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
          this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
          this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
          this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
          this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
          this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
          this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          this.inGround = true;
          this.arrowShake = 7;
          this.setIsCritical(false);

          if (this.inTile != 0) {
            Block.blocksList[this.inTile].onEntityCollidedWithBlock(
                this.worldObj, this.xTile, this.yTile, this.zTile, this);
          }
        }
      }

      if (this.getIsCritical()) {
        for (l = 0; l < 4; ++l) {
          this.worldObj.spawnParticle(
              "crit",
              this.posX + this.motionX * (double) l / 4.0D,
              this.posY + this.motionY * (double) l / 4.0D,
              this.posZ + this.motionZ * (double) l / 4.0D,
              -this.motionX,
              -this.motionY + 0.2D,
              -this.motionZ);
        }
      }

      this.posX += this.motionX;
      this.posY += this.motionY;
      this.posZ += this.motionZ;
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

      for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI);
          this.rotationPitch - this.prevRotationPitch < -180.0F;
          this.prevRotationPitch -= 360.0F) {;
      }

      while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
        this.prevRotationPitch += 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
        this.prevRotationYaw -= 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
        this.prevRotationYaw += 360.0F;
      }

      this.rotationPitch =
          this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
      this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
      float f4 = 0.99F;
      f1 = 0.05F;

      if (this.isInWater()) {
        for (int j1 = 0; j1 < 4; ++j1) {
          f3 = 0.25F;
          this.worldObj.spawnParticle(
              "bubble",
              this.posX - this.motionX * (double) f3,
              this.posY - this.motionY * (double) f3,
              this.posZ - this.motionZ * (double) f3,
              this.motionX,
              this.motionY,
              this.motionZ);
        }

        f4 = 0.45F;
      }

      this.motionX *= (double) f4;
      this.motionY *= (double) f4;
      this.motionZ *= (double) f4;
      this.motionY -= (double) f1;
      this.setPosition(this.posX, this.posY, this.posZ);
      this.doBlockCollisions();
    }
  }
Beispiel #2
0
  @Override
  public void run() {
    for (Location l : Storage.blackholes.keySet()) {
      for (Entity e : Utilities.getNearbyEntities(l, 10, 10, 10)) {
        if (e instanceof Player) {
          if (((Player) e).getGameMode().equals(CREATIVE)) {
            continue;
          }
        }
        if (Storage.blackholes.get(l)) {
          Vector v = l.clone().subtract(e.getLocation()).toVector();
          v.setX(v.getX() + (-.5f + Storage.rnd.nextFloat()) * 10);
          v.setY(v.getY() + (-.5f + Storage.rnd.nextFloat()) * 10);
          v.setZ(v.getZ() + (-.5f + Storage.rnd.nextFloat()) * 10);
          e.setVelocity(v.multiply(.35f));
          e.setFallDistance(0);
        } else {
          Vector v = e.getLocation().subtract(l.clone()).toVector();
          v.setX(v.getX() + (-.5f + Storage.rnd.nextFloat()) * 2);
          v.setY(v.getY() + Storage.rnd.nextFloat());
          v.setZ(v.getZ() + (-.5f + Storage.rnd.nextFloat()) * 2);
          e.setVelocity(v.multiply(.35f));
        }
      }
    }
    // Arrows
    toRemove.clear();
    for (Set<CustomArrow> pro : Storage.advancedProjectiles.values()) {
      for (CustomArrow a : pro) {
        a.onFlight();
        a.tick++;
        if (a.entity.isDead() || a.tick > 600) {
          toRemove.add(a);
        }
      }
    }
    for (CustomArrow pro : toRemove) {
      Storage.advancedProjectiles.remove(pro.entity);
      pro.entity.remove();
    }
    for (Block block : Storage.webs) {
      if (Storage.rnd.nextInt(175) == 0 && block.getChunk().isLoaded()) {
        block.setType(AIR);
        websToRemove.add(block);
      }
    }
    for (Block block : websToRemove) {
      Storage.webs.remove(block);
    }
    websToRemove.clear();
    for (LivingEntity ent : Storage.derpingEntities) {
      Location loc = ent.getLocation();
      loc.setYaw(Storage.rnd.nextFloat() * 360F);
      loc.setPitch(Storage.rnd.nextFloat() * 180F - 90F);
      ent.teleport(loc);
    }
    tick++;
    // Other stuff
    for (FallingBlock b : Storage.anthMobs2) {
      if (!Storage.anthVortex.contains(Storage.anthMobs.get(b))) {
        for (Entity e : b.getNearbyEntities(7, 7, 7)) {
          if (e instanceof LivingEntity) {
            LivingEntity lE = (LivingEntity) e;
            if (!(lE instanceof Player) && lE instanceof Monster) {
              b.setVelocity(e.getLocation().subtract(b.getLocation()).toVector().multiply(.25));
              if (lE.getLocation().getWorld().equals(b.getLocation().getWorld())) {
                if (lE.getLocation().distance(b.getLocation()) < 1.2) {
                  EntityDamageEvent evt =
                      new EntityDamageEvent(lE, EntityDamageEvent.DamageCause.SUFFOCATION, 100);
                  Bukkit.getPluginManager().callEvent(evt);
                  lE.setLastDamageCause(evt);
                  if (!evt.isCancelled()) {
                    lE.damage(8f);
                  }
                }
              }
            }
          }
        }
      }
    }
    boolean r = Storage.fallBool;
    Storage.fallBool = !Storage.fallBool;
    for (FallingBlock b : Storage.anthMobs.keySet()) {
      if (Storage.anthVortex.contains(Storage.anthMobs.get(b))) {
        Location loc = Storage.anthMobs.get(b).getLocation();
        Vector v;
        if (b.getLocation().getWorld().equals(Storage.anthMobs.get(b).getLocation().getWorld())) {
          if (r && b.getLocation().distance(Storage.anthMobs.get(b).getLocation()) < 10) {
            v = b.getLocation().subtract(loc).toVector();
          } else {
            int x = Storage.rnd.nextInt(12) - 6;
            int z = Storage.rnd.nextInt(12) - 6;
            Location tLoc = loc.clone();
            tLoc.setX(tLoc.getX() + x);
            tLoc.setZ(tLoc.getZ() + z);
            v = tLoc.subtract(b.getLocation()).toVector();
          }
          v.multiply(.05);
          boolean close = false;
          for (int x = -3; x < 0; x++) {
            if (b.getLocation().getBlock().getRelative(0, x, 0).getType() != AIR) {
              close = true;
            }
          }
          if (close) {
            v.setY(5);
          } else {
            v.setY(-.1);
          }
          b.setVelocity(v);
        }
      }
    }

    for (Arrow e : Storage.tracer.keySet()) {
      Entity close = null;
      double distance = 100;
      int level = Storage.tracer.get(e);
      level = level + 2;
      for (Entity e1 : e.getNearbyEntities(level, level, level)) {
        if (e1.getLocation().getWorld().equals(e.getLocation().getWorld())) {
          double d = e1.getLocation().distance(e.getLocation());
          if (e.getLocation()
              .getWorld()
              .equals(((Entity) e.getShooter()).getLocation().getWorld())) {
            if (d < distance
                && e1 instanceof LivingEntity
                && !e1.equals(e.getShooter())
                && e.getLocation().distance(((Entity) e.getShooter()).getLocation()) > 15) {
              distance = d;
              close = e1;
            }
          }
        }
      }
      if (close != null) {
        Location location = close.getLocation();
        org.bukkit.util.Vector v = new org.bukkit.util.Vector(0D, 0D, 0D);
        Location pos = e.getLocation();
        double its =
            Math.sqrt(
                (location.getBlockX() - pos.getBlockX()) * (location.getBlockX() - pos.getBlockX())
                    + (location.getBlockY() - pos.getBlockY())
                        * (location.getBlockY() - pos.getBlockY())
                    + (location.getBlockZ() - pos.getBlockZ())
                        * (location.getBlockZ() - pos.getBlockZ()));
        if (its == 0) {
          its = (double) 1;
        }
        v.setX((location.getBlockX() - pos.getBlockX()) / its);
        v.setY((location.getBlockY() - pos.getBlockY()) / its);
        v.setZ((location.getBlockZ() - pos.getBlockZ()) / its);
        e.setVelocity(v.multiply(2));
      }
    }

    for (Guardian g : Storage.guardianMove.keySet()) {
      if (g.getLocation().distance(Storage.guardianMove.get(g).getLocation()) > 2
          && g.getTicksLived() < 160) {
        g.setVelocity(
            Storage.guardianMove
                .get(g)
                .getLocation()
                .toVector()
                .subtract(g.getLocation().toVector()));
      } else {
        Storage.guardianMove.remove(g);
      }
    }

    for (Player player : Bukkit.getOnlinePlayers()) {
      Config config = Config.get(player.getWorld());
      for (ItemStack stk : player.getInventory().getArmorContents()) {
        HashMap<CustomEnchantment, Integer> map = config.getEnchants(stk);
        for (CustomEnchantment ench : map.keySet()) {
          ench.onFastScan(player, map.get(ench));
        }
      }
      HashMap<CustomEnchantment, Integer> map = config.getEnchants(player.getItemInHand());
      for (CustomEnchantment ench : map.keySet()) {
        ench.onFastScanHand(player, map.get(ench));
      }
    }
    HashSet<Player> toDelete = new HashSet<>();
    for (Player player : Storage.hungerPlayers.keySet()) {
      if (Storage.hungerPlayers.get(player) < 1) {
        toDelete.add(player);
      } else {
        Storage.hungerPlayers.put(player, Storage.hungerPlayers.get(player) - 1);
      }
    }
    for (Player p : toDelete) {
      Storage.hungerPlayers.remove(p);
    }
    toDelete.clear();
    for (Player player : Storage.moverBlockDecay.keySet()) {
      Storage.moverBlockDecay.put(player, Storage.moverBlockDecay.get(player) + 1);
      if (Storage.moverBlockDecay.get(player) > 5) {
        Storage.moverBlocks.remove(player);
        toDelete.add(player);
      }
    }
    for (Player p : toDelete) {
      Storage.moverBlockDecay.remove(p);
    }
  }