/** @see net.phys2d.raw.CollisionSpace#add(net.phys2d.raw.Body) */ public void add(Body body) { body.configureRestingBodyDetection(hitTolerance, rotationTolerance, positionTolerance); super.add(body); }
/** * Remove a body from the simulation * * @param body The body to be removed */ public void remove(Body body) { clearArbiters(body); super.remove(body); }
/** Remove all the elements from this world */ public void clear() { super.clear(); joints.clear(); }