public void end(boolean death) { String stageName = null; stageName = stageChanger.getNextStage(currentStage, totalStages); if (death == true) { gameOver = true; if (gameEnd) { gameEnd = false; player.deathCount += 1; } playerSaver.playerSaver(player); mainWindow.endGame(death); } else if (stageName == null) { gameOver = true; if (gameEnd) { player.victoryCount += 1; gameEnd = false; } playerSaver.playerSaver(player); mainWindow.endGame(death); } currentStage += 1; if (stageName != null) { player.gameEnd = false; Collisions.clearCollisions(); objectMaker = stageMaker.getFile(stageName, objectMaker); imageList = objectMaker.getImages(); enemyList = objectMaker.getEnemies(); } player.setX(0); // TODO: Remove player oval from screen, then present EndScreen // TODO: Get fancy by adding a death sound/animation }
public Canvas(MainWindow mainWindow) { super(); this.mainWindow = mainWindow; soundEffects = new SFXDirector(this.mainWindow); currentStage = 1; stageChanger = new ChangeStage(); totalStages = stageChanger.getKeyInfo(); objectMaker = new AllObjects(); stageMaker = new BuildImages(); objectMaker = stageMaker.getFile("stage1", objectMaker); imageList = objectMaker.getImages(); enemyList = objectMaker.getEnemies(); playerBuilder = new BuildPlayer(); playerSaver = new SavePlayer(); player = playerBuilder.playerBuilder(player, 1); projectileList = new ArrayList<Projectile>(); myHUD = new HUD(); }