@Override protected Scene onCreateScene() { // #3 this.scene = new Scene(); this.scene.setBackground(new Background(0.9804f, 0.6274f, 0.8784f)); // Probamos la celda FontFactory.setAssetBasePath("fuentes/"); final ITexture fontTexture = new BitmapTextureAtlas( getTextureManager(), 256, 256, TextureOptions.BILINEAR); // textura para la fuente Font myFont; myFont = FontFactory.createFromAsset( getFontManager(), fontTexture, getAssets(), "fuente.ttf", 40, true, Color.WHITE); myFont.load(); Celda unaCelda = new Celda( camera.getWidth() / 2, camera.getHeight() / 2, celdaTextureRegion, getVertexBufferObjectManager(), myFont); unaCelda.addToScene(scene); // scene.attachChild(rectangulo); return this.scene; }