public Mesh_3_regular_triangulation_3_Edge( Mesh_3_regular_triangulation_3_Cell_handle a, int b, int c) { this( CGAL_Mesh_3JNI.new_Mesh_3_regular_triangulation_3_Edge__SWIG_1( Mesh_3_regular_triangulation_3_Cell_handle.getCPtr(a), a, b, c), true); }
public synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CGAL_Mesh_3JNI.delete_Mesh_3_regular_triangulation_3_Edge(swigCPtr); } swigCPtr = 0; } }
public void clone(Mesh_3_regular_triangulation_3_Edge other) { CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_clone__SWIG_1( swigCPtr, this, Mesh_3_regular_triangulation_3_Edge.getCPtr(other), other); }
public Mesh_3_regular_triangulation_3_Edge clone() { return new Mesh_3_regular_triangulation_3_Edge( CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_clone__SWIG_0(swigCPtr, this), true); }
public Mesh_3_regular_triangulation_3_Edge() { this(CGAL_Mesh_3JNI.new_Mesh_3_regular_triangulation_3_Edge__SWIG_0(), true); }
public int getThird() { return CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_third_get(swigCPtr, this); }
public void setThird(int value) { CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_third_set(swigCPtr, this, value); }
public Mesh_3_regular_triangulation_3_Cell_handle getFirst() { long cPtr = CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_first_get(swigCPtr, this); return (cPtr == 0) ? null : new Mesh_3_regular_triangulation_3_Cell_handle(cPtr, false); }
public void setFirst(Mesh_3_regular_triangulation_3_Cell_handle value) { CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Edge_first_set( swigCPtr, this, Mesh_3_regular_triangulation_3_Cell_handle.getCPtr(value), value); }
public boolean hasNext() { return CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Point_iterator_hasNext(swigCPtr, this); }
public void next(Weighted_point_3 r) { CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Point_iterator_next( swigCPtr, this, Weighted_point_3.getCPtr(r), r); }
public Weighted_point_3 slow_next() { return new Weighted_point_3( CGAL_Mesh_3JNI.Mesh_3_regular_triangulation_3_Point_iterator_slow_next(swigCPtr, this), true); }
public Mesh_3_regular_triangulation_3_Point_iterator() { this(CGAL_Mesh_3JNI.new_Mesh_3_regular_triangulation_3_Point_iterator(), true); }