public static void run(RobotController _rc) throws GameActionException { Bot.init(_rc); init(); while (true) { myLocation = rc.getLocation(); Radio.process(); action(); Radio.clear(); Clock.yield(); } }
public static void loop(RobotController theRC) throws GameActionException { Clock.yield(); Bot.init(theRC); init(); while (true) { try { turn(); } catch (Exception e) { e.printStackTrace(); } Clock.yield(); } }
protected static void init(RobotController theRC) throws GameActionException { Bot.init(theRC); // Debug.init(theRC, "pages"); // claim the assignment to build this pastr so others know not to build it int numPastrLocations = MessageBoard.NUM_PASTR_LOCATIONS.readInt(); for (int i = 0; i < numPastrLocations; i++) { MapLocation pastrLoc = MessageBoard.BEST_PASTR_LOCATIONS.readFromMapLocationList(i); if (rc.getLocation().equals(pastrLoc)) { MessageBoard.PASTR_BUILDER_ROBOT_IDS.claimAssignment(i); break; } } }
protected static void init(RobotController theRC) throws GameActionException { Bot.init(theRC); // Debug.init(theRC, "herd"); here = rc.getLocation(); // claim the assignment to build this tower so others know not to build it int numPastrLocations = MessageBoard.NUM_PASTR_LOCATIONS.readInt(); amSuppressor = true; for (int i = 0; i < numPastrLocations; i++) { MapLocation pastrLoc = MessageBoard.BEST_PASTR_LOCATIONS.readFromMapLocationList(i); if (rc.getLocation().isAdjacentTo(pastrLoc)) { amSuppressor = false; MessageBoard.TOWER_BUILDER_ROBOT_IDS.claimAssignment(i); break; } } if (amSuppressor) { int bestDistSq = 999999; int numSuppressors = MessageBoard.NUM_SUPPRESSORS.readInt(); int suppressorIndex = -1; for (int i = 0; i < numSuppressors; i++) { MapLocation target = MessageBoard.SUPPRESSOR_TARGET_LOCATIONS.readFromMapLocationList(i); int distSq = here.distanceSquaredTo(target); if (distSq < bestDistSq) { bestDistSq = distSq; suppressionTarget = target; suppressorIndex = i; } } if (suppressorIndex != -1) { MessageBoard.SUPPRESSOR_BUILDER_ROBOT_IDS.claimAssignment(suppressorIndex); } } else { // Figure out the best direction to start herding in double[] freeCows = new double[8]; double[][] cowGrowth = rc.senseCowGrowth(); Direction[] dirs = Direction.values(); for (int i = 0; i < 8; i++) { Direction dir = dirs[i]; MapLocation probe = here.add(dir); while (Util.passable(rc.senseTerrainTile(probe)) && here.distanceSquaredTo(probe) <= RobotType.NOISETOWER.attackRadiusMaxSquared) { freeCows[i] += cowGrowth[probe.x][probe.y]; probe = probe.add(dir); } } double bestScore = -1; int bestDir = -1; for (int i = 0; i < 8; i++) { double score = freeCows[i] + freeCows[(i + 1) % 8] + freeCows[(i + 2) % 8]; if (score > bestScore) { bestScore = score; bestDir = i; } } attackDir = dirs[bestDir]; } }